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Patch 11 (翻訳済)Patch 11.1 - 2015/03/07 Patch 10 (翻訳済)Patch 10.0 - 2015/02/13 Patch 9 (翻訳済)Patch 9.0 - 2015/02/01 Patch 8 (翻訳済)Patch 8.0 - 2015/1/21 Patch 7 (翻訳済)Patch 7.0 - 2015/1/18 Patch 6Patch 6.1 - 2015/1/14 Patch 6.0 - 2015/1/14 Patch 5Patch 5.1 - 2014/1/14 Patch 5.0 - 2015/1/12 Patch 4.0Patch 4.0 - 2015/1/11 Patch 3.0Patch 3.0 - 2015/1/10 Patch 2.0Patch 2.0 - 2015/1/9 Patch 1.0Patch 1.0 - 2015/1/8 Patch 11 (翻訳済) Patch 11.1 - 2015/03/07 NOTES !! All level ranges and caves have been re-rolled to fix various issues with invalid level ranges and level dropouts 様々な問題を修正するために全てのレベル帯と洞窟を再生成した Metaverse chat! Chat is now broadcast to all planets in one metaverse 惑星チャット。全ての惑星にチャットが配信されるようになった A minimum distance is now required between harvesters ハーベスタ間には少々間隔が必要になった。 Stamina capacity decays as player hungers. Eat rations (new item) to restore capacity. Food resource renamed to Organics スタミナ容量は空腹により減少する。rationsを摂ることにより容量は回復する。FoodはOrganicsと名称変更された。 BALANCE OPERATION MAKE GAME LETHAL. Health values for PvP and PvE combat have been changed dramatically! BEWARE, monsters are now MUCh more lethal, but you are too. You must now avoid enemy hits and choose your battles wisely. 操作によってゲームが致命的に。PvPとPvE戦闘のためのHealth valuesはドラマチックに変更された! 気をつけて。モンスターの攻撃は今や致命的になったけど、あなたもそうである。敵の攻撃を避けて賢明な戦闘をしなければならない PvP is now a viable thing. It s much easier to kill players (as in it s now possible, it was very difficult in the past) PvPは現在実行可能である。プレーヤーを殺すことがずっと容易である(過去に非常に難しかったけど、今は可能になったよ、って事) Forcefield doors are now 100% protected by nexus shield nodes Forcefield doorsはnexus shield nodesによって100%保護されるようになった。 Automated turrets now do significantly less damage to buildings Automated turretsは、建物への損害をかなり減らすようになった Increased resources per fossil node fossilノードあたりの資源量が増加した Tweaked cooldown on health stims health stimsのクールダウンタイムが変更された Reduce spider bomb damage to not be one-shot kill スパイダーボムのダメージを即死しないように減少 Fixed Spiderbomb explosion doing damage through walls スパイダーボムのダメージが壁越しに通らないよう修正 Increased generator capacity at higher upgrade levels 高レベルでのジェネレーターの容量を増やした。 Reduced landmine damage to be inline with new damage balancing landmineのダメージを(新しいダメージバランスに即して)減少させた Harvesters harvest range is now increased as it is upgraded ハーベスタの収穫範囲をアップグレードLvに応じて拡大するようにした IMPROVEMENTS Job System. We have the start of the Job System in GRAV. The Job System will allow your overall level cap to be higher than 42! (e.g. you can get those high level LootCrates!) New Jobs can be found from Job Blueprints dropping in the world. Each Job has a set of PlayerSkills associated with it that will unlock at certain levels. You may switch between jobs as you will. PlayerSkills from non-active jobs are ALWAYS active (e.g. if you have a JumpHeightIncrease skill from the Acrobat job and you are currently an Astronaut, that JumpHeightIncrease skill is still active). Job System。GRAVでジョブシステムを開始した。ジョブシステムはキャップレベルの42より高い総合レベルを可能にする(例、高レベルのLootCratesを入手出来る!)新しいジョブのブループリントは世界でドロップする。それぞれのジョブはレベルに応じてアンロックする関連したプレイヤースキル群を持っている。あなたはジョブを好きに切り替えて良い。アクティブでないジョブのプレイヤースキルは常に有効になっている(例、もしAcrobat職のJumpHeightIncreaseを持っていて、今Astronautだった場合でも、JumpHeightIncreaseはアクティブである) New stamina system (replaces old food system). Abilities that now use stamina Sprint (hold shift to sprint), dodge (double tap a movement key to dodge), jump uses a small amount of stamina. For Speed Stims you will need to move to a hotbar (food systemに代わって)スタミナシステムの実装。スタミナを使用した能力:走る(Shift押し)、避け(上下左右キーのダブルタップで)、ジャンプもスタミナを少量使う。Speed Stimsはホットバーに移動する必要がある。 Special melee attacks are now in! Right click to perform a special attack that consumes stamina but is much more powerful Special melee attacksの実装 右クリックで special attackが出せる。スタミナを(大量)消費するけど、凄くパワフル SHOUTOUT Talse and numerous others for keeping the melee attack threads active. Monsters can now have Affixes which will affect a number of their attributes. Ranging from they do DoubleDamage to giving DoubleLoot. More Affixes shall be added over time! モンスターは属性に影響する接辞を持つようになった。それは二回攻撃だったりドロップするアイテムが倍になったり。より多くの接辞はこれから追加される。 You can now interact with rooms via the build menu. This allows you to self destruct rooms, upgrade rooms, and change their security setting. ビルドメニューから(既に建設した)部屋への対話メニューが出せる様になった。これで部屋を壊したりアップグレードしたりセキュリティー設定を変更することが可能となった。 SHOUTOUT Peace Of Mind and numerous others for asking for build menu changes. Bags you can t loot now have a different (and much shorter range) effect 取得できないバッグのエフェクトを違う(範囲も狭く)ものに。 New base item Kitchenette. This is the start of our cooking / food system. There are only a couple of recipes in the world right now but many many more will be added. 新しい設置アイテム:Kitchenette 食物調理を始めるシステム。今はレシピは一つしか無いが将来的にたくさんのレシピが追加される New base item BioCondenser. This item allows you to combine lower level crafting materials into higher level crafting materials (e.g. turn BugDog Shells into BugDog Hearts). 新しい設置アイテム:BioCondenser 低レベル素材を結合し高レベル素材に変換する施設。 New emote system. 30 new emotes added! Run /emotes to get a list of all possible emotes Added ability to build rooms that don t tear down surrounding walls (preserve walls button) 周囲の壁を取り壊さず建築する機能の追加。 Added rooms for building multi-story open areas within bases (look in advanced rooms category) ベース内の高層の空地を築くための部屋カテゴリーを追加 Added NEW room type Glass Room Glass Room、ガラス張りの部屋が追加 Added sounds/FX to dodge" 避けの効果音の追加 F1-F7 now bound to emotes for quick access (point and wave no longer bound to Z and G) F1-F7からemotesにすぐアクセス出来るように設定した。(ZやGはもう設定されていない) StorageBins now have ability to have their access set to Public/FoF/Private StorageBinsのアクセス権が設定できるようになった。(従来はFoFのみ) SHOUTOUT UrbanBravo for pointing out they did not have this Added dodge moves (double tap movement keys). This should help you dodge the now very lethal enemy attacks 避け動作の追加(動作キーのダブルタップ) 敵の致命的な攻撃を避けるのに役立つ筈 SHOTOUT S@msonite, Talse, and others who have kept the dodge threads active At long last! Tech hunters now have their swords ついに!Tech huntersが剣を持ってしまった。 Various weapons had their muzzle flashes improved 色々な武器のマズルフラッシュの改良 The MonoCycle now has a point light attached to it as well as its spotlight to give it a bit more vision The MonoCycleは、より視界を良くするためにスポットライトだけでなくポイントライトを持つようになった The Light Pet now has a point light attached to it as well as its spotlight to give it a bit more vision The Light Petは、より視界を良くするためにスポットライトだけでなくポイントライトを持つようになった Official servers now have their own filter. Prevents masquerading servers and makes it easier to find the official servers in the sea of servers 公式サーバーに自身のフィルタを持たせた。公式のなりすましサーバーを防止し、たくさんの公式サーバーを見つけるのを容易にした。 When players destroy base items it is now logged to the server s log 建築物を破壊した際にサーバーログに記録するようにした。 BUG FIXES Fixed bases being allowed to float due to second level rooms thinking they were attached to the ground directly Fixed issues with teleporters linking to unfriendly targets, and not saving their target Fixed non-room base items not being destroyed when the room they were in was destroyed Fixed doors not being destroyed when the room they re attached to is destroyed Fixed being able to melee through walls Fixed issues related to clients thinking items were not powered when they were Fixed resources not reliably respawning in caves Fixed AI not aggro ing properly in some situations Fixed spider bombs blowing up after they were killed Fixed issues causing players to fall through the world on monocycles Fixed issues with Beacon beam rendering Fixed issues causing caves to change on server restarts in some situations Fixed player staying invulnerable if they cancel an unsuccessful stargate transfer SHOUTOUT techromancer for finding and reporting this! Fix being able to wave and eject yourself from a jetpack PATCH DANCE! A New Dance Added. 新しいダンスの追加 Patch 10 (翻訳済) Patch 10.0 - 2015/02/13 +... NOTICES All Dungeon Instances have been regenerated. This should fix the various tiny science station and alien temple dungeons. すべてのダンジョンのインスタンスは、再生成されています。これは、様々な小さな科学ステーションとエイリアン寺院のダンジョンで修正する必要がありました。 All outside level ranges per area have been regenerated. 外のすべてのレベル範囲が再生成されています。 SHOUTOUTS Maxunit for German ongoing translations Maxunitによるドイツ語の継続的な翻訳 EmotionFox for French translation EmotionFoxによるフランス語の翻訳 Once-ler for a number of grammar fixes Once-lerによるいくつかの文法の修正 IMPROVEMENTS Planet Stargates are now active! Every Physical Server (e.g. all of the East Coast Servers) will have a number of ExoPlanets and Moons that are available to them ALL! So let the cross HomePlanet battle for Ultimate Control Commence! We will have a more detailed Blog Post on the high level idea behind this! Planet Stargateが実装されました。すべての物理サーバーは(例えば、東海岸の全てのサーバー)は、太陽系外惑星とそれらすべてが利用できる衛星の数があるだろう。だから、最終的な制御を開始する為の母星戦争の線引きをしましょう。我々は、これの後に高水準考えの上により詳細なお知らせがあります。 Loading Level Optimizations. Loading into the game should be faster now レベルの読み込みを最適化。ゲームを読み込みがより高速になりました。 Memory Usage on Clients reduced クライアント上のメモリ使用量を削減 Compass UI is now Active. More items to come. Bags are circles, nearby caves are doorways, etc. コンパスUIが実装されました。多くアイテムに適応されています。バッグは、丸い形、近くの洞窟はドアやその他で表せています。 Cluttered text on HUD has been consolodated, and cleane dup HUDの乱雑したテキストは統合されました。そして二重だったものが綺麗になりました。 If you are falling you can immediately activate the JetPack. もしあなたが転落した場合、直ちにJetPackを起動することができます。 Teleporter Rooms have been added to the game! This item will take you between two nodes! So start building the magnificent routes across the world! Teleporter Roomsが追加されています。これは二つの場所を行き来することができます。なので世界中で素晴らしいルートを構築し始めてください。 New Artifact Sword Model! 新しいArtifact Swordの形 More Server CPU Optimizations 多くのサーバーCPUを最適化 Localization German is now ACTIVE! We have modified the engine so that partial localization is now possible! If there is a translation you will see it otherwise you will see English. Localization:ドイツ語が実装されました。私たちはそれに対応できるようにエンジンを変更しました。もしあなたが対応した地域にいればドイツ語に翻訳されたものが表示され、それ以外であれば英語が表示されます。 Localization Francais is now active! フランス語が実装されました。 Laser Fence will now show multiple lasers as it is upgraded. Laser Fenceは、アップグレードすると複数のレーザーを表示します。 MultiTools of each Tier now have a different visual look. 各段階のMultiToolsは、異なる見た目になりました。 Fixed issues with science dome dungeon and alien temple dungeon causing them to turn out much smaller than intended 科学ドームダンジョンとエイリアン寺院のダンジョンの修正問題は意図よりもはるかに小さいと判明した。 BALANCE CHANGES Magazine Sizes have been reduced. Just holding the button down and hosing is not that interactive. This also paves the way to towards active reload. マガジンサイズが削減されました。ボタンを押しているときにdownとhosingは相互作用しません。これもまた、リロードがし易くさせます。 Nexus Shield Nodes should actually be useful now. Security Setting is set to FoF, so the building restrictions should work without having to do anything special. Shield Nodes now function the same in PVE and PVP for damage stopping. Specifically, no damage to rooms but you can damage Non-Rooms (this includes doors). Nexus Shield Nodes (when active) now block all INCOMING bullets! You can stand inside the shield and shoot the attackers! Nexus Shield Nodesは、実際に役に立たなければなりません。セキュリティ設定は、 FOFに設定されています、なので建物の制限に特別なことをしなくても動作するはずです。Shield Nodesは、現在PVEとPVPによるダメージを防ぐ為の機能を持ちます。具体的には、部屋にはダメージを与えません。しかし部屋ではないもの(ドアを含む)にはダメージを与えることができます。Nexus Shield Nodes(起動中)の場合、全ての攻撃をブロックできます。あなたはシールドの内側に立って攻撃してる者を観察することができます。 Death You no longer drop vehicles when you die. Dying and losing your jetpack can result in cases where you just can t reach your backpack orb. While that has created some amazing stories of loss, shock, comprehension, overcoming the odds, and eventual triumph that isn t quite what we had in mind for dying in those kind of locations -) あなたが死ぬとき、乗り物をドロップしなくなりました。 Death When killed by the Environment / Monsters only the owner will be able to loot the bag. Being killed by a monster and having a player get a free bag just from logging in or walking by isn t what we think should be happening. Even with the bag timers people are still having their bags taken with _no effort_ on the taker s part. 環境やモンスターに殺された場合のみ所有者がバッグを略奪することができます。他のプレイヤーが丁度ログインしたり通りかかった際に、無償でバッグを回収することを私たちは起こってはいけないと考えている訳ではありません。 Death When killed by a Player (i.e. PVP d) you no longer can lose your ITEMS. Items will still be placed in the dropped bag but will only be lootable by the owner of said bag. Resources and Crafting Materials will be in the bag and be lootable. Currently, many of the top tier items are a pretty intense effort to acquire. Most of the stories we have heard of people eventually being killed were not stories with a happy ending. We believe there is a place for losing items and that will be the HARDCORE PVP server. For the many players who just load up the game and join a server we think this will result in a better play experience. プレイヤ^(すなわちPVP)により殺された場合、あなたはアイテムを失うことはありません。アイテムはその場に落とされたバッグに置かれるが、他プレイヤーが入手できるのは素材や資源だけです。 Combat Logging If you have not been in combat in the last 60 seconds then logging out is instant (Shoutout to Dr. Mansouri for the lucid description supporting this change) あなたが60秒の間、戦闘中で無かった場合、直ぐにログアウトすることができます。 Fix return portals being able to be destroyed (Shoutout to Onceler for umm testing this on a number of moons 破壊できる戻り口を固定します Storage Bin blueprints now have a higher drop chance. Storage Bin の設計図のドロップ確率を上昇させました。 BUG FIXES Generators should auto turn back on once again. 発電機は、自動で再び有効になります。 Fixed New Planets not getting World Events 新しい惑星でワールドイベントが起きないのを修正。 Handle cases where people have more Items/Blueprints/Materials than the replication can handle. For Servers with more than one IP/Virtual NIC/VPN/etc we now specify spawned planets IP as the same as the spawning planet process Fixed Uplinks returning from the dead. Fixed building walls returning from beyond the grave. Fix PVE Planets Moons not being PVE Fix Nexus Nodes not using their upgraded radius for where you can build Fix cases where a machine with multiple IPs could end up with spawned moons/planets being untravelable to Better handle the case where steam could not initialize correctly causing the server to be in a hung state and not accept connections Fixed a pervasive server crash 広がるサーバークラッシュを修正。 An Item duplication bug fixed. (SHoutout to WocketPocket for a great find here) アイテムの重複バグを修正。 Fixed being able to fire whilst in a vehicle in certain situations 特定の状況で車両にいながら発射することができることを修正 Fixed situations causing players to fall through the world when entering a monocycle Monocycleに乗ったときに世界を透けて落下する現象を修正。 PATCHDANCE A New Dance Added! 新しいダンスの追加 Patch 9 (翻訳済) Patch 9.0 - 2015/02/01 +... IMPROVEMENTS Moon Stargates are now active. Moon Stargatesの実装 New Biomes have been found. For new Universes starting up you have a chance of starting on a never before seen Continent. For those already existing Universes, the existence of Planet Stargates have been whispered about in the various trade circles. 新しいバイオームが発見されている。新しい世界が始まる為に New Resource Type Plasma Found on moons! 新しい素材「Plasma」の追加、月で発見できる。 New Elemental Type Moonlight Found on moons! 新しい属性「Moonlight」の追加、月で発見できる。 New Stim The Damage Stim blueprint will now drop in the world. 新しいStim「Damage stim」blueprintを落とすようになった。 Foes will no longer do their range attacks when they are close. モンスターが近い場合、彼らの範囲攻撃を喰らわなくなった。 Some Admin commands are now broadcast to the server. 一部の管理者コマンドは、現在のサーバーに放送されます。 More Server CPU Optimizations 多くのサーバーCPUが最適化 Elemental Melee Weapons now look much cooler. Particle Effects and a Light! 属性武器は、見た目がよくなった。細かなエフェクトとLight New Melee Weapon The Plasma Sword! 新しい武器「Plasma Sword」の追加 HUD Tweaks to make FoF members easier to see. HUD TweaksにてFoFメンバーが見易くなった。 The MultiTool will auto lower itself when not firing. No more running around looking like a goof. nobody likes goofs MultiToolの発射の際に自動選択機能を低下させた。これ以上まぬけのように見て回りまらない。 Doors now automatically deactivate when a friendly player walks into them and then turn on again shortly thereafter ドアは、フレンドのプレイヤーが歩いてきたときに自動で無効化される。 Harvesters with something in them now have a something in them material. Broke the Weapon Category down into each of the weapon types on the UI. No more mega list of weapons to scroll through! UIにおける武器のカテゴリを種類ごとに分別した。大きくスクロールしなくて済むようになった。 Base items now show what level they are on the item itself ベースアイテムは、項目自体にあるレベルを示すようになった。 Campfire Fire Radius will now increase as you upgrade the Campfire キャンプファイヤーをアップグレードした場合、火の半径が増加するようになった。 Storage Bin shift button works for taking/putting. (was in Patch 8 but not called out) シフトキーで取得/配置を行えるようになった。 BALANCE CHANGES Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now camp out This can be done by typing quit as before or by using the Esc Menu s Quit Menu Option Combat loggingはもうありません。combat logをバックパックに残した場合。 Shotgun had some left over built in damage increases from a day long past. These have been removed. Shotgunは、昔からダメージが大きい扱いをされていた。それはもうありません。 Weapon Damage Balance. Shotguns were OP. Pistols and Assault Rifles Sucked. Melee was pretty good. So what we did was Keep Melee the same. Reduce Shotgun damage. Raise Assault Rifle Damage A LOT. Raise Pistol Damage A LOT. We want people using ALL of the weapons and not just the Shotgun. 武器のバランス調整。ショットガンは、強すぎ。ピストルとアサルトライフルは最悪。近接武器はまあまあ。そこで、近接武器は変更せず、ショットガンはダメージを減らした。アサルトライフルとピストルのダメージを増やした。私たちはショットガンのみではなく、全ての武器を使ってほしい。 Armor/Weapon Creation Costs. Higher tier Armor and Weapons have had their costs dramatically reduced. We don t want people rage quitting over losing items. We don t want people spending 10s of hours harvesting items for a single item. Good items should take _some_ time that is what makes them good. Armor/Weapon作成のコスト調整。より高い層の防具と武器は、そのコストアイテムが劇的に減少してきました。私たちは人々がアイテムを失って終了する事を熱望していません。私たちは、ひとつの収穫アイテムに対して10秒も費やしたくありません。良いアイテムはいつか手にする必要があります。 Jetpack and Monocycle build costs have been reduced JetpackとMonocycle作成コストを低くした。 PVP Vehicles can no longer be insta-assembled. They will stop you and wait a moment while playing a start vehicle animation. Vehicleは、即座に組み立てることができません。停止し、発進のアニメーションを再生する時間があります。 BALANCE Locator Costs reduced. Locatorのコスト調整。 Fixed All of the Elemental Types not having a Super Effective すべての属性タイプはSuper Effectiveを持っていない Elemental Types when being attacked by something they are Super Effective against are not hurt that much 何かに襲われたとき、属性タイプは攻撃しないことに非常に効果的である。 Cave Entrances now have a larger area where you cannot build in. This is to stop the instant kill on zone in of caves that have death traps built directly on the Entrance area. 洞窟の入り口は、あなたが構築できないほどの大きさを持っている。これで、入り口エリアに直接構築されたトラップで即死させることを防ぐことができます。 Prevent players from building buildings on top of pawns and backpacks 復活地点とバックパックには建物の判定を置き、その上に建物を置かれることを防ぐ。 NightKillers and TechHunters now have a chance drop additional ammo (DayKillers sneakily already did) NightKillersとTechHuntersは、追加ammoをドロップすることがある。 Monsters Range Attacks no longer do massive damage to rooms モンスターの攻撃範囲を狭くしてroomsに大きなダメージを与えない。 BUG FIXES Powered Items should have the correct visual status on clients now. Powered Itemsはクライアント上で正しく表示される。 Fix the case we know of that makes some people not be able to purchase pets. ペットを購入できないのを修正。 Fixed cases where the server and client would disagree on where it is ok to build サーバーとクライアントが一致しないと構築を許可しないであろう。 Always adding a PetDuration PlayerSkill each login. 常にPetDuration PlayerSkillの各ログインを追加する。 MultiTool Truncaction issues fixed. You should no longer just see 1 s on the higher level MultiTools. MultiToolの切捨て問題を修正。あなたは高いレベルのMultiToolsを見るとレベル1を見れられない。 Fix Assault Rifle shooting terrain crash アサルトライフルを撃った際に地形がクラッシュするのを修正。 Fix upper portion of stairs not spawning in some situations 階段の中間位置でspawnしない fix being able to stun friendly players フレンドプレイヤーをスタンさせてしまうのを修正。 fix melee not prioritizing targets outside your FoF group 近接武器はFoFグループへのターゲットを外すように修正。 Several crash fixes for servers サーバー上でのいくつかのクラッシュを修正。 Fix resource consumption issues in vehicles Vehicleは消費した素材をだす。 Fix issues causing clients to think a building is in an OK spot when the server did not サーバーが建設できない場所に許可をだした際に、クライアントの原因となる問題を修正。 Fix server charging clients for buildings that were unsuccesful サーバーは成功しなかった建物の素材を補う。 Patch 8 (翻訳済) Patch 8.0 - 2015/1/21 +... IMPROVEMENT New Net Code is active. Dramatically reduces CPU time on the Server. 新しいネットコードを有効化。サーバー上のCPU時間を劇的に削減。 IMPROVEMENT New Save Code is active. Dramatically reduces CPU time on the Server. 新しいセーブコードを有効化。サーバー上のCPU時間を劇的に削減。 IMPROVEMENT New Nav Mesh Obstacle Creation Optimizations. Dramatically reduces CPU time on the Server. 新しいナビゲーションメッシュで障害物の作成を最適化。サーバー上のCPU時間を劇的に削減。 IMPROVEMENT Dramatically Reduced Hitch on Join. Now remember kids, O(N^3) is ALWAYS A BAD IDEA. 参加する際の障害を劇的に削減。 IMPROVEMENT More CPU savings on servers. We will find every Cycle wasted and TAKE IT BACK FROM THE GREEDY SERVER. サーバー上でより多くのCPUを節約。 IMPROVEMENT Unified all Base Items to have their Upgrade/Privacy Settings/Self Destruct on the right side window. 全てのベースアイテムのUpgrade/Privacy設定を基本項目の右側のウィンドウに統一。 IMPROVEMENT The harder World Events have been unlocked. Good Luck! もっと強いワールドイベントがアンロックされた。幸運を祈る IMPROVEMENT Base Items now have a Self Destruct Button. ベースアイテムに自動爆破ボタンを追加 IMPROVEMENT Placing Base Items inside bases should be less stringent now. 拠点内部のベースアイテムを設置する際は、今では厳密でなければいけない。 IMPROVEMENT A number of Base Items that would cause your camera to be blocked / moved inside your character no longer do this 基本項目のアイテム数を移動する際に移動したり遮断されたりしたが、もはやこれもしない IMPROVEMENT Motion Sickness Setting (you can now turn off the constant camera motion) 乗り物酔いの設定(一定のカメラモーションを止められるようにできる) IMPROVEMENT Reduced Bandwidth requirements when lots of players are near each other. 多くのプレイヤーが互いに近くにいる際の帯域幅の条件を減少。 IMPROVEMENT Added console command UnBindFromUplink If you get stuck in a death loop under the world you can now use this to respawn at the starting area. デスループを防ぐ為に初期エリアへリスポーンエリアを設定できるコンソールコマンドを追加した。「UnBindFromUplink」 BALANCE MultiTools now will progressively harvest more as you upgrade them. MultiToolsをアップグレードしたくなるような、より革新的な収穫をします。 BALANCE MultiTool healing massively tweaked from a RSS hungry demon to something more akin to actually usable. MultiToolの修復は RSS hungry demonからより便利なものへと微調整された。 BUGFIX Dropped Loot no longer give multiple items to you if you run away from said loot. 離れながらLootを取得した場合、複数のアイテムを回収できなくなる。 BUGFIX Possible fix for the rare physics crash on servers サーバー上で稀に起きる物理学が崩壊する現象を修正 BUGFIX Correctly give out PS_PetDuration for those who have bought a pet previously. 以前にペットを買った人々に、PS_PetDurationを与えます。 BUGFIX Nexus Shield Nodes were aggressively blocking all Base Items and not just Nexus Shield Nodes as they were supposed to be. Nexus Shield Nodesは全てのベースアイテムをブロックしていたが、それを修正。 BUGFIX Turrets could take over FoF groups resulting in everyone appearing unfriendly to one another" タレットは互いにunfriendlyでもFOFグループを引き継ぐことができようになった。 BUGFIX World Events should not get stuck spawning only Slime Attacks. ワールドイベントはSlime Attackだけではなくなった。(Tech HunterやFlying Bug Attackなどを追加) BUGFIX Fix Rooms shaking when being hit by a melee weapon that was doing no damage to the room. Fix rooms shaking when healing. 近接武器で部屋を攻撃していないのに部屋が揺れたのを修正。修復時の揺れも修正。 SHOUTOUT kevininferno for pointing this out. kevininferno(人名)がこの点を指摘した。 BUGFIX Fixed the year in the patch notes. LOL LOL パッチノートに年号を追加。 SHOUTOUT ILLINYNR for pointing this out. ILLINYNR(人名)がこの点を指摘した。 PATCHDANCE A New Dance Added 新しいダンスの追加。 Patch 7 (翻訳済) Patch 7.0 - 2015/1/18 +... BALANCE Force Field Doors now have a higher drop chance. Force Field Doorsはアイテムを落とす確率が上がった。 BALANCE Active Nexus Nodes now stop people building near them. NOTE The distance is 2x the Max Upgraded Radius to stop rampant griefing of people building Nexus Nodes on Top of Each Other. Nexus Nodesを起動すると近くに建築できなくなる。最大までアップグレードするとNexus Nodesの半径が2倍になる。 BALANCE PVE If you are within another FOF Group s Nexus Shield you can no longer damage their Buildings もうひとつのFOFグループが作成したNexus Shield内の建物にダメージが入らなくなる。 IMPROVEMENT Whenever there is a New Patch, we will auto save the previous version of the SaveData. This should help one recover from any Game Server Mishaps. 新しいパッチを当てる際に、前のバージョンのワールドデータを保存しておきます。これにより他のゲームサーバーのデータが消えた際に元に戻すことができます。 IMPROVEMENT World Data Download UNTHROTTLED ワールドデータのダウンロード速度が上がります。 IMPROVEMENT TeamSay is now colored Blue チームチャットの色が青くなります。 IMPROVEMENT Tech Hunters have found their Elemental Skins Tech Huntersの色が属性により変化するようになりました。 IMPROVEMENT Tech Hunters Bosses are now decked out in some Tech Hunter Gear! Tech HuntersのボスがTech Hunter Gearを着けている。 IMPROVEMENT You now spawn FACING your uplink so you have frame of references when you awake from death or being offline. 死亡又はオンラインになった際に、Uplinkはゲームのしおりの役割をします IMPROVEMENT New PlayerSkill Pet Duration 新しいPlayerSkill Pet Durationが追加 IMPROVEMENT Increased the Responsiveness of Items on Client クライアント上のアイテムのレスポンスが上がった。 IMPROVEMENT Nexus Shield Node s shield now scales with the Upgrade Level Nexus Shield Node s shieldはアップグレードすることで大きくなる。 SHOUTOUT reddit user moose111 for the Nexus Shield Node scaling suggestion. Nexus Shield Node の大きさはredditのmoose111が提案しました。 IMPROVEMENT Your backpack orb is now a gold color so you can more easily tell it apart from the other fallen on the alien planet surface あなたのbackpack orbは金色になり惑星で上に落ちても遠くからわかりやすくなりました。 NEWPLACEDITEM Area Totem Claim an area as your very own! Many more insane benefits coming in a future patch! 今後パッチで、あなたにとってメリットになる新しいエリアが追加されます。 IMPROVEMENT Generators and Farms now have a TAKE ALL button. Let all the mice buttons in the world Rejoice. GeneratorsとFarmsにすべて取得するボタンを追加。 IMPROVEMENT Server save optimizations. サーバーの保存を最適化 IMPROVEMENT More server CPU optimizations. 複数のサーバーCPUを最適化 IMPROVEMENT Player Health is now persisted. So if you Log Out to get full health it will no longer work. プレイヤーの体力は現在永続化されています。なのでログアウトした際に体力が回復することが無くなりました。 IMPROVEMENT MultiTools Can Now Heal Rooms and Base Items via Right Clicking. It does cost Resources To Heal. MultiToolsの右クリックでRoomsとBase Itemsを修復できるようになりました。 IMPROVEMENT Added Hotbar icons for Landmines and Stunner Landmines LandminesとStunner Landminesのホットバーアイコンが追加されました IMPROVEMENT Client Side GPU optimizations クライアント側のGPUが最適化 BALANCE PVE Landmines no longer harm other players. Landminesは他のプレイヤーに害を与えなくなった BUGFIX Landmines can now be destroyed by shooting or meleeing them Landminesは撃つか近接攻撃で破壊することができるようになりました。 BUGFIX Fix server browser sort tabs blanking out the list サーバーブラウザのリストからソートタブを無くした BUGFIX Fixed Placed Base Items not being lit correctly. 設置されたBase Itemsが正しく点灯しないのを修正した BUGFIX Fix for people sometimes respawning at destroyed Uplinks Uplinksが壊された際にその場所で復活しなくなった。 BUGFIX When building a nexus node it is no longer in the ground. nexus nodeは地面でないと建築できなくなった BUGIX MonoCycle no longer drives above the water. You will take damage from driving into the water. Monocycleで水面上を渡れなくなり、水中に入った際にダメージを喰らうようになった PATCHDANCE A New Dance Added 新しいダンスの追加 Patch 6 Patch 6.1 - 2015/1/14 +... official servers are being restarted with the update now! Hello dear friends, we have just pushed an emergency update (6.1). The patch fixes the following BUGIX Fixed some issues with saving world data. IMPROVEMENT Hardened character saving even further. PATCHDANCE We missed some patches. So 3 new dances added! Patch 6.0 - 2015/1/14 +... We found a bug with the patch 6 that we are working on right now. This bug is causing issues with the saving of world data. We are working on an updated patch for this. The second (not the first, so we missed it in testing) time a server starts up after Patch 6 some of the persistent world data is lost causing this issue. On official servers we keep data backups and are going to roll back the world data to this morning. Any progress made on your characters since then will not be lost, but anything built in the world will roll back to the state it was in this morning. A big shout out to Artyom for helping us find the details of this issue as well as assisting other players with getting up and running. He has been a huge help! Patch 5 Patch 5.1 - 2014/1/14 +... NOTE official servers are now restarting for the update In addition to fixing a bad server crash in Patch 5.1 much of our efforts today went toward a larger change for a the one true lag fix which will go live sometime later this week (hopefully tomorrow but promises are for politicians). That said, we do have some nice fixes in patch 6 and even an improvement or two. Here are the notes IMPROVEMENT Hotbar now has a Clear Slot button IMPROVEMENT Saving persistent data is now hardened against crashes during the save. IMPROVEMENT Server names have 0 prefixed so you can more easily see server status of your server. IMPROVEMENT More Server CPU Optimizations IMPROVEMENT Increase the initial time out so slower connections can the world data for the server. BALANCE When placing LandMines you now play an animation which takes a short time. BUGIX Fix Base Items not being able to be melee d Let the SLAUGHTER of the Harvesters commence! BUGIX MonoCycles sound should correctly loop. BUGIX Fixed Server Browser Crash BUGIX Power has returned to GRAV. Powered items should now start up correct after server restarts. SHOTOUT Panda Trueno for being killed over and over by landmines -) BUGIX Fix a Server Hang. Patch 5.0 - 2015/1/12 +... OTE We are now restarting official servers for the patch NINJA EDIT WOoooooOoo we pushed the patch live and then the internet in our office went out before we could restart the official servers, so Martin is breaking speed limits to get home and restart the servers with the patch. Of course after we waited half an hour for it to come back up it came online again right after he left. So it goes! Another day another patch! P We ve been up a long time working on server performance and we re not all the way there yet but we made some headway. We also added and fixed some stuff along the way, so without further ado here is Patch 5! (Now Live) SHOUTOUT Thank you to the folks that logged onto the TestLagFixServer this morning at 0400 EST and all through the day!!! SHOUTOUT Dafacey - Pet Durations are in GAME hours not irl hours. IMPROVEMENT Dramatically reduce CPU overhead of moving players on the server. Hopefully helps with the lag issues we are seeing. IMPROVEMENT Move saving to a separate thread. Removes the MEGA hitches we see in profiles! Hopefully helps with the lag issues we are seeing. IMPROVEMENT Many more server optimizations. IMPROVEMENT Fossils now have a pretty new look! IMPROVEMENT We now show the PATCH # as the map name so you can see which servers are updated. IMPROVEMENT InGame Server browser will only show COMPATIBLE game servers to the client you have. IMPROVEMENT The PATCH version of the game is displayed in the Map Column of the Steam Server Browser IMPROVEMENT Server browser can now sort by servers you have been in before IMPROVEMENT A New Dance Has Been Added. IMPROVEMENT Three New Music Tracks Added. BUGFIX Harvesters should correctly harvest when no one is near them again. BUGFIX Server Browser - Fixed sorting by server name. BUGFIX Server Browser - Fixed Refresh. BUGFIX Server Browser - Fixed sorting by players. BUGFIX Fix Large Numbers of CampFires causing a crash on the server randomly. BALANCE Fixed being able to take down forcefield doors with melee weapons. Patch 4.0 Patch 4.0 - 2015/1/11 +... IMPORTANT Official servers coming down very shortly! We just pushed Patch 4 and are now taking all servers down for the update. Also as foretold in prophecy we will be launching new official servers and offloading some of the load from the existing official servers to reduce CPU overhead and give everyone a smoother experience. Here are the build notes for Patch 4 IMPROVEMENT Many more server optimizations to help reduce lag. BUGFIX Some of the lower tier armor pieces were not dropping. The mobs were being very stingy. We have told them to start dropping armor or else... BUGFIX Really fix All Melee Weapons so they don t do damage to buildings. Patch 3.0 Patch 3.0 - 2015/1/10 +... NOTE We are now rebooting the official servers to get the update. Patch 2 is dead! Long live Patch 3!!! Full build notes IMPROVEMENT Memory Usage reduced even more. (We are still working on this) IMPROVEMENT In Game Server Browser shows results immediately IMPROVEMENT Memory Usage reduced IMPROVEMENT When you die and have a locator your Last Death Location will appear on the HUD. IMPROVEMENT Optimized Dedicated Server Frametime IMPROVEMENT UnThrottle Bandwidth Limits some IMPROVEMENT Official Servers will restart if they somehow crash no (go go bat files) BALANCE Melee Weapons NO longer damage Buildings. You will need to shoot Buildings to destroy them. SHOUTOUT To (AU) Jaden For the Above! SHOUTOUT Rename World Artifact Opener to Artifact Decrypter (thanks for the suggestion CancoZ!) BUGFIX Fix Startup Crash BUGFIX Fix Landing sometimes causing a crash when you land in a crevice BUGFIX Fix Turrets Crashing the Client when they are near malformed terrain slope normals Happy GRAV ing ) Patch 2.0 Patch 2.0 - 2015/1/9 +... IMPORTANT Official servers will be coming down shortly to receive this new patch. We are currently uploading and doing final testing of a second patch which fixes even more issues. The main reason for this emergency patch is that we had an issue causing servers to load an extra continent which was causing memory usage to spike and hurting server performance. We took the opportunity to fix some other stuff too though ;) Full list follows IMPROVEMENT Memory Usage reduced IMPROVEMENT When you die and have a locator your Last Death Location will appear on the HUD. BALANCE Resources don t respawn instantly" BUGFIX Traps/Turrets/Laser Fences default to FoF Security Mode So they should work again BUGFIX Force Field Doors now correctly Block people if they are closed BUGFIX Flare Font Text larger BUGFIX Boss Tech Hunters found their missing light Patch 1.0 Patch 1.0 - 2015/1/8 +... Official servers will be coming down in the next few minutes We will be bringing the servers to so they can receive the new patch. This is a "hot fix" patch to fix numerous issues people have reported and we have discovered while monitoring things. Here are the changes, first with new features PvE Servers Now exist. Check the steam community hub for how to set up your own! IMPROVEMENT Can now get to keybind reminder screen from escape menu IMPROVEMENT escape menu, and server browser now display what server you are connected to BALANCE Improved Vehicles take Fossils instead of Ore for their fuel BALANCE More resources by default. BUGFIX Fixed Resources not respawning correctly. SORRY ABOUT THAT GUYS! BUGFIX Fixed monsters not spawning when player counts got high enough BUGFIX Powered Items now work again (wires got crossed so to speak) BUGFIX Fixed In Game Server Browser overlapping the connect button. BUGFIX MultiTool no longer fires from the hip BUGFIX Fixed Special Area Spawn Node being in the ground causing science domes that could not be entered BUGFIX Being able to use the Storage Bin from across the map. BUGFIX Fixed being able to walk through large curved arches in some planets 編集用コメント 名前 コメントログ
https://w.atwiki.jp/vocaloidenglishlyric/pages/496.html
【Tags Len Rin mayuko tS H】 Original Music title 送墓唄 English music title Song of Sending To A Grave Romaji music title Hakaokuri no Uta Music Lyrics written, Voice edition by mayuko Music arranged by mayuko Singer(s) 鏡音リン (Kagamine Rin), 鏡音レン (Kagamine Len) The song is a mix of with Len s リイマカハ(EVARG A GNITISIV) and Rin s ハカマイリ (VISITING A GRAVE). Click here for the original Japanese Lyrics Rin s part English Lyrics (translated by blacksaingrain): Shall we go around to lit the light of ghostfire to ears of silver grasses that took their last breathes? Dead bodies, dead bodies got dewy at night Here and there There are even no figures that bury them Let us go, taking uproar and tumult Though the mortuary at midwinter cannot even prevent the rain If you re on the way to go, I will take you there The hand is beckoning and the arms are folded Shall we hold it and and tie them by the bones of the neck of five inches? Stupid dulls who don t know what they need in return With thou, with you and with you bastard "I LL VISIT A GRAVE" There are sotoba blown by a gusty wind at tumulus They got broken and what they pierce are eyes of the dead bodies The eyes have been fallen and the hollows are left on the dead bodies, the dead bodies Where is it? Here is it Figures that seek and wander are here and there Let us go, taking uproar and tumultu) Though there is even no monk at the mortuary at midwinter If you re on your way back, please go alone by yourself By the time the sun is about to set at the time for disasters Beckoning and beckoning “Come over here” With thou, with you and with you bastard who went missing without destination (atedo mo yukue mo shirezu no anata to omae to kisama to) "I LL VISIT A GRAVE" My dear, your family s graveyard is Near a swampy place where frogs often croak Frogs croak with cracked sounds [Crying with a cracked voice,“want to go back, want to go back”] Down the lane, down the lane, down the lane, down the lane[Croak, croak, croak, croak] Shall we go back? A candy drop, an orb of a heart and this begging orb Shall I put them in a row and eat them up from the edge? Though they look different, far and wide, one and all Come here, come here, come this way The hand is beckoning and the arms are folded Shall we hold it and and tie them by the bones of the neck of five inches? I ll go with a stake in one hand I ll make thou, you and you bastard "VISIT A GRAVE" "GO TO THE OTHER WORLD" "VISIT A GRAVE" "JOINING US" "VISIT A GRAVE" What pulls at the sleeve by the time frogs are none is... [What pulls at the sleeve by the time without going back is...] Now, let us go to the spine-chilling door of the wailing and grieving of restless ghosts Len s part English Lyrics (translated by blacksaingrain): Fox s fire yelps and yelps Bloomed flowers shine the moor and return to dust Beloved dead bodies, dead bodies of white orbs Here and there Being left thrown and good-bye! Making obeisance to chains! Making obeisance to chains! Such a noisy chindon that plays and raises a rumpus If you re on way to go, you ll be picked up When the sounds of stakes ring, one and two, as we count and count Those who finally notice are stupid dulls Now I ll go with you bastard "TO VISIT A GRAVE" The eyes with beauteous glints got broken and came loose A dance of the hands that wriggle to look for them Receives a roar of applause from the dead bodies, the dead bodies Where is it? Here is it Being forgotten and good-bye! A festive night! Ah, offerings! What such a noisy voice recites is a Buddhist chant If you re on your way back, please go alone by yourself In the evening twilight, I pull the hand Inviting and inviting “Come over here” Even if one who is alone in the world is missing, there is nothing to make a fuss over, with you bastard "I LL VISIT A GRAVE" My dear, your family s graveyard is Near a swampy place where cries of "want to go back" often can be heard A deep threatening voice says "I won t let you go back" Down the lane, down the lane, down the lane, down the lane [Croak, croak, croak, croak] Shall we go ahead? An eye, an orb of a heart and that of a skull Shall I put them in a low, compare and show them to you? They look beauteous ever so, ever so Count them, count them, come this way When the sounds of stakes ring, one and two, as we count and count Let us go next I ll drag you into it, you bastard "VISIT A GRAVE" "GO TO THE OTHER WORLD" "VISIT A GRAVE" "JOINING US" "VISIT A GRAVE" What pulls at the sleeve by the time frogs are none is... [What pulls at the sleeve by the time without going back is...] Now, let us go to the spine-chilling door of the wailing and grieving of restless ghosts Rin s part Romaji lyrics (transliterated by blacksaingrain): iki no todaeta kareobana ni tomoshite megurou ka yuureibi yotsuyu ni nureta mukuro, mukuro achira kochira uzumu tame no kage wa mie mo senu gouzensouzen hikitsure mairou mafuyu no tamaya wa ame mo shinogenu ga yuki no michi nara otsureshiyou temaneki komanuku otete wo nigiri keikotsugosun de tsunagou ka? mikaeri mo shiranu guzudomo anata to omae to kisama to "HAKAMAIRI" kaze fukisabu tsuka ni sotoba heshi ore sasaru wa kabane no manako ochite kubonda mukuro mukuro dochira kochira sagashi samayou kage wa sokokashikoni gouzensouzen hikitsure mairou mafuyu no tamaya nya bouzu mo oranu ga kaeru michi nara ohitori de irihi no koroai oumagatoki ni temaneki temaneki "oide ya" atedo mo yukue mo shirezu no anata to omae to kisama to "HAKAMAIRI" omae-sama no gokakei no hakaba wa kaeru no yoku naku numachi ni chikaku kaeru kaeru naku shagareta koe de gero gero gero gero modorou ka? amedama kodama ni tougai kotsudama narabete hashi kara kuratte miseyou ka sugata wa tagaedo amaneku amanaku oide ya oide ya kochira e temaneki komanuku otete wo nigiri keikotsugosun de tsunagou ka? kuize wo katate ni mairou anata to omae to kisama wo "HAKAMAIRI" "ANOYOYUKI" "HAKAMAIRI" "NAKAMAIRI" "HAKAMAIRI" kaeru no naku koro sode wo hiku no wa saa kikokushuushuu no tobira e mairou Len s part Romaji lyrics (transliterated by blacksaingrain): kitsunebi naku naku saita hana wa areno terashite chiri to naru itoshii hakugyoku no mukuro mukuro achira kochira suteokarete sayounara! haisa! haisa! kaku mo urusaki sawagu narasu chindon yuki no michi nara omukae ga kui no oto ga hitotsu futatsu to kazoe kazoe hibikyaa yatto kizuku wa guzudomo saa sa mairou kisama to "HAKAMAIRI" uruwashii gansei kudake hotsure sagashi notautsu teodori ni hakushukassai suru mukuro mukuro dochira kochira wasurerarete sayounara! saiyo! sai yo! kaku mo urusaki tonau koe wa nenbutsu kaeru michi nara ohitori de tasogaredoki otete wo hiite sasoi sasoi "oide ya" ohitori-sama ga shirezu to sawagu koto nashi kisama to "HAKAMAIRI" omae-sama no gokakei no hakaba wa kaeru no yoku naku numachi ni chikaku kaeshaasen zo to dosugoe hitotsu gero gero gero gero mairou ka? medama kodama zugai no tama to narabe kurabe miseyou ka satemo satemo uruwashii sugata kazoe kazoe kochira e kui no oto ga hitotsu futatsu to kazoe kazoe hibikyaa tsugi wa warera ga mairou kisama wo hikiotosou zo "HAKAMAIRI" "ANOYOYUKI" "HAKAMAIRI" "NAKAMAIRI" "HAKAMAIRI" kaeru no naku koro sode wo hiku no wa saa kikokushuushuu no tobira e mairou
https://w.atwiki.jp/pathofexile12/pages/1002.html
The GamblerはDivination Cardの一種 交換可能アイテム 入手方法 関連リンク The Gambler 必要枚数 5枚 Divination Card I don t believe in karma. If it were real, I would never win. 交換可能アイテム ランダムなDivination Card一枚 入手方法 このカードがドロップするエリア Ancient Reliquary • The Pale Court • Chayula s Domain • Tul s Domain • Xoph s Domain • Esh s Domain • Uul-Netol s Domain • The Apex of Sacrifice • The Alluring Abyss • Academy Map • Acid Caverns Map • Alleyways Map • Ancient City Map • Arachnid Nest Map • Arachnid Tomb Map • Arcade Map • Arena Map • Arid Lake Map • Armoury Map • Arsenal Map • Ashen Wood Map • Atoll Map • Maelström of Chaos • Barrows Map • Basilica Map • Bazaar Map • Beach Map • Belfry Map • Bog Map • Bone Crypt Map • Olmec s Sanctum • Burial Chambers Map • Cage Map • Caldera Map • Canyon Map • Carcass Map • Castle Ruins Map • Cells Map • Cemetery Map • Hallowed Ground • Channel Map • Chateau Map • Perandus Manor • Pit of the Chimera Map • City Square Map • Colonnade Map • Colosseum Map • Conservatory Map • Coral Ruins Map • Core Map • Courthouse Map • Courtyard Map • The Vinktar Square • Coves Map • Crimson Temple Map • Crystal Ore Map • Cursed Crypt Map • The Coward s Trial • Dark Forest Map • Defiled Cathedral Map • Desert Map • Desert Spring Map • Dig Map • Dunes Map • Pillars of Arun • Dungeon Map • Desert of Dementia • Halls of Delirium • Ruins of Despair • Sea of Isolation • Repository of Derision • Pits of Sorrow • Islands of Devastation • Manor of Madness • Wastes of Lunacy • Vaults of Insanity • Spires of Delusion • River of Hysteria • Absence of Value and Meaning • Estuary Map • Excavation Map • Factory Map • Fields Map • Flooded Mine Map • Gardens Map • Geode Map • Ghetto Map • Glacier Map • Graveyard Map • Grotto Map • Harbinger s Isle • Harbinger Map • Harbinger Map • Harbinger Map • Haunted Mansion Map • Lair of the Hydra Map • Iceberg Map • Infested Valley Map • Ivory Temple Map • Jungle Valley Map • Laboratory Map • Lair Map • Lava Chamber Map • Lava Lake Map • Leyline Map • Lighthouse Map • Lookout Map • Malformation Map • Marshes Map • Mausoleum Map • Maze Map • Doryani s Machinarium • Mesa Map • Mineral Pools Map • Maze of the Minotaur Map • Moon Temple Map • The Twilight Temple • Mud Geyser Map • Museum Map • The Putrid Cloister • Necropolis Map • Death and Taxes • Orchard Map • Overgrown Ruin Map • Overgrown Shrine Map • Acton s Nightmare • Palace Map • Park Map • Pen Map • Peninsula Map • Phantasmagoria Map • Forge of the Phoenix Map • Pier Map • Pit Map • Plateau Map • Plaza Map • Port Map • Precinct Map • Primordial Pool Map • Promenade Map • The Hall of Grandmasters • Racecourse Map • Ramparts Map • Reef Map • Relic Chambers Map • Residence Map • Scriptorium Map • Sepulchre Map • The Shaper s Realm • Shipyard Map • Shore Map • Mao Kun • Shrine Map • Siege Map • Spider Forest Map • Spider Lair Map • Fungal Hollow Map • Strand Map • Whakawairua Tuahu • Sulphur Vents Map • Summit Map • Sunken City Map • Temple Map • Poorjoy s Asylum • Terrace Map • Thicket Map • Primordial Blocks Map • Oba s Cursed Trove • Tower Map • Toxic Sewer Map • Crater Map • Tropical Island Map • Underground River Map • Caer Blaidd, Wolfpack s Den • Underground Sea Map • Vaal Pyramid Map • Vaults of Atziri • Vaal Temple Map • Vault Map • Villa Map • Volcano Map • Wasteland Map • Waste Pool Map • Waterways Map • Wharf Map カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gambler 5 Stacked Deck 1 関連リンク 英wiki https //pathofexile.gamepedia.com/The_Gambler Divination Card
https://w.atwiki.jp/oper/pages/3455.html
ATTO QUARTO Il Prato d Argento, come nel primo atto. Mezzanotte. TRE ELFI siedono intorno al pozzo. ▼LA PRIMA ELFE▲ Ardono i fuochi. ▼LA SECONDA ELFE▲ E rosso d olocausto spira il vento da monte a valle. ▼LA TERZA ELFE▲ Il fumo s addensa, lambe gli abeti, s avvolge al fondo, giù. ▼LA PRIMA ELFE▲ Sull abisso galleggia una nuvola candida … ▼LA SECONDA ELFE▲ Nel faggeto cantava un rosignolo tardi è - gemeva e sospirava sì che accorata mi son distesa su le umide foglie, e ho pianto … ▼LA TERZA ELFE▲ Ahi, quante lagrime ! Dormivo nella mia tela di ragno tesa tra i fili d erba, rossa e d oro l amore mio da l ali di libellula era con me… Mi baciava e piangeva, mi carezzava e piangeva, e il mio cuore pur si disciolse in pianto senza nome. Ei mormorò Balder … Balder è morto! ▼LA PRIMA ELFE▲ (levandosi.) Ardono i fuochi. ▼LA SECONDA ELFE▲ (levandosi ) Arde il rogo di Balder. ▼LA TERZA ELFE▲ (levandosi ) Balder è morto. Ho freddo … ▼LA PRIMA ELFE▲ Sulla terra si stende il lutto, col fumo del rogo. (Una nuvola passa sul prato. Le ELFI sono dileguate. Accorre saltellaiido il FAUNO s affaccia sul pozzo e grida ) ▼IL FAUNO▲ Eh, holdriho! Vieni su, re dei ranocchi! Eh, holdriho! Battilacqua maledetto, non odi tu? Ci son grandi novelle … ▼L ONDINO▲ (invisibile, dal fondo ) Brekekekex ! ▼IL FAUNO▲ Grandi novelle, dico ! ▼L ONDINO▲ (ancora invisibile ) Bah! non ho tempo! Non mi fastidire! … ▼IL FAUNO▲ Quel che predissi, vecchione, è avvenuto. L ha abbandonata è il momento … Sii lesto, se coglier vuoi la trepida farfalla … ▼L ONDINO▲ (esce dal pozzo, battendo gli occhi e fingendo maraviglia ) O guarda, guarda … Abbandonata!? Via … E credi tu ch io le correrò dietro? Nemmen per sogno. ▼IL FAUNO▲ O che non la vuoi più? Meglio! mi basta sapere ove sia … ▼L ONDINO▲ (beffardo ) Cerca, faunetto, cerca… ▼IL FAUNO▲ Se ho cercato ! Ho corso nella notte e nella nebbia fin là dove non salgono i camosci. Ho chiesto alla marmotta e al cardellino, al falco, al serpe … ma nessuno sa. E corri e corri, nel pugno la fiaccola fumosa, e dopo mille avvolgimenti, eccomi innanzi alla fucina vuota … Ora anch essa fiammeggia, crolla, incenera cosi la signoria del nostro omuncolo è seppellita per l eternità. ▼L ONDINO▲ Lo so, lo so… Molt altre cose io so, vedute in fondo all acque ed incredibili. Ho veduto la mano d una morta brancolar tra i nenufari, toccare appena la campana, oh maraviglia! che il bronzo urlò terribilmente, come tuono, come ruggito di leone … E visto ho un volto di martire ed una capellatura effusa come aureola. (Volubilmente passa dal tono elegiaco all erotico.) Quorax … Quorax … Ma più mirabil cosa fu veder l Elfe bellissima scendere in questo pozzo e al mio silenzio verde chieder conforto e ai gelidi lavacri. Con gioia Brekekekex! è invaghita di me! non ama corna nè ceffi di becco … lubrico Addio! bisogna ch io vada … M intendi! (L ONDINO scivola giù nel pozzo. Il FAUNO rompe in risa croscianti e si china sul pozzo gridando con voce di scherno ) ▼IL FAUNO▲ Com è vera la luce delle stelle, tu canterai la nanna a un figlio d uomo. Addio, vecchione, e buona notte. Holdriho! (La STREGA è uscita dalla sua capanna, mugolando infastidita dalle grida del Fauuo lo guarda allontanarsi nella selva, poi apre le imposte delle finestre e attende alle prime faccende mattutine.) ▼LA VOCE DI ENRICO▲ Rautendelein, Rautendelein! ▼LA STREGA▲ (scrollando la testa, brontola ) Si, sì, chiamala, che verrà … Chiamala ancora! ▼LA VOCE DI ENRICO▲ (più vicina ) Rautendelein! … Son io, son io … Rispondi … ▼LA STREGA▲ Temo che no. Temo assai che non t oda. (ENRICO, pallido, stanco, le vesti lacere, appare sulla roccia che sovrasta la capanna si guarda attorno cercando la via.) ▼LA STREGA▲ (bonariamente ) Non più oltre. Ti puoi fermare qui. ▼ENRICO▲ Vecchia, che brucia là in alto? ▼LA STREGA▲ Chi sa? C era pur anzi un uomo, a edificare un tempio, o forse un castello di re l uomo è fuggito ed il fuoco fa festa. (ENRICO cerca disperatamente un valico per ascendere.) ▼LA STREGA▲ Ti dico che v è un muro inaccessibile chi vuol salire, senz ali non può … E le tue ali sono infrante, o misero! ▼ENRICO▲ (che è disceso dalla rupe, ma guarda sempre in alto coli angoscia indicibile e con indomata volontà ) Infrante o salde, io volerò lassù. Quel che il fuoco divora è mio, è mio, intendi? opera mia. Io feci, e tutto quel ch era in me, quel ch io era, ho gittato là dentro … Non ne. .. (Un singiilto gli mozza la parola.) Non ne posso più. ▼LA STREGA▲ Ripbsati. Le strade sono oscure. (ENRICO cade seduto sul gradino del pozzo, abbandonando un braccio rulla sponda. Sale dalle acque una voce sommessa, dolce, dolorosa.) ▼LA VOCE▲ Enrico, dolce anima mia, tu siedi alla fonte fatale … Ah, Ièvati, va via! chè mi fai tanto male.., Addio, addio.., ▼ENRICO▲ (levandosi ) Vecchia, qual voce geme? Tu lo sai … Chi ha mormorato piangendo il mio nome? Quale angoscia chiamava dal profondo? Diceva «Addio … addio … » Che luogo è questo, ov io mi sveglio? La rupe, la casa e tu stessa, ogni aspetto non m è nuovo, eppure … Vecchia, chi sei? ▼LA STREGA▲ Io? E tu? ▼ENRICO▲ Ah, quante volte ho dimandato al Cielo chi son dunque? - Risposta non fu data. Pur questo è certo, questo è certo, che gigante o nano, bruto o semidio, io sono il figlio rejetto del Sole. Tendo le braccia verso la dimora eccelsa e piango disperatamente Padre, dimmi la strada della luce! ▼LA STREGA▲ Riposati sei stanco. Quel che aneli non sarà che tu giunga. ▼ENRICO▲ E allor ch io muoia! ▼LA STREGA▲ E tu morrai. Quando s è aperto il volo verso la luce e si ricade giù, è necessario morire. ▼ENRICO▲ Lo sento ecco la fine del lungo viaggio. E sia. ▼LA STREGA▲ L ora è vicina. Esprimi un voto, ch io lo posso esaudire. Bada è l ultimo ▼ENRICO▲ Il voto è fatto. ▼LA STREGA▲ E tu la rivedrai. ▼ENRICO▲ Madre, lo puoi? Sei tu tanto possente? Un di, come oggi, presso al limitare d eternità, l anima impaziente noverava i respiri ed ella venne simile al vento della primavera ond io rinacqui in novità di vita. Subitamente fatto lieve, ancora potrei l orma stampar su l ardue vette. ▼LA STREGA▲ No, è finito. (Va verso la sua capanna, si volge ancora a guardare Enrico e crolla melanconicamente il capo; esce.) ▼ENRICO▲ Finito! È, giunta l ora. Cuore che tutto sai, non dimandare. L annunziatrice del destino ha detto la parola che sèpara è finito. Freddo viene dai monti. L alba nuova non è per me vissuto ho tanti giorni e quest è il primo che non è più mio. (Emerge dal pozzo - pallida, stanca, triste - RAUTENDELEIN; siede sulla sponda e volge l amoroso sguardo al morente che la invoca con voce impercettibile ) Rautendelein ! Rautendelein ! (Ella si china un poco su lui, bianca come l Angelo della Morte.) ▼RAUTENDELEIN▲ Chi mi chiama, sì piano? ▼ENRICO▲ Io. ▼RAUTENDELEIN▲ Chi, tu? ▼ENRICO▲ Io vieni più presso e mi ravviserai. ▼RAUTENDELEIN▲ Non posso. Va. Chi meco parla, muore. ▼ENRICO▲ O mio tormento, sfiòrami la mano e ricòrdati. .. ▼RAUTENDELEIN▲ Mai non ti conobbi. ▼ENRICO▲ Non mi conosci? ▼RAUTENDELEIN▲ No. ▼ENRICO▲ Nè mi vedesti? ▼RAUTENDELEIN▲ Non mi ricordo. ▼ENRICO▲ E allora … accorri, o morte! Non io baciai le tue labbra sanguigne? ▼RAUTENDELEIN▲ Mai. ▼ENRICO▲ Non mi offrivi tu le dolci labbra? ▼L ONDINO▲ (invisibile ) O Rautendelein! ▼RAUTENDELENIN▲ Vengo. ▼L ONDINO▲ Vieni giù. ▼ENRICO▲ Chi ti chiama? ▼RAUTENDELEIN▲ Il mio sposo, ch è nel fonte. Addio! ▼ENRICO▲ Dove sei tu? Non te ne andare, ch io ti senta su me, viso di cielo! ▼RAUTENDELEIN▲ Addio, addio! Chè non sono il tuo amore… Un tempo, sì, lo fui… di maggio… Maggio… Ora è passato. ▼ENRICO▲ Passato… ▼RAUTENDELEIN▲ Passato… Chi ti suadeva il sonno con il canto? Chi ti destava con l inno all aurora? ▼ENRICO▲ Chi… se non tu? ▼RAUTENDELEIN▲ E il mio nome è… ▼ENRICO▲ Rautendelein. ▼RAUTENDELEIN▲ Chi ti fe dono della sua freschezza? Chi tu hai sospinto in questa fredda fonte? ▼ENRICO▲ Chi … se non tu? ▼RAUTENDELEIN▲ E il mio nome è… ▼ENRICO▲ Rautendelein. ▼RAUTENDELEIN▲ Addio, addio! ▼ENRICO▲ Silenziosamente portami giù nel fondo l ombra viene. (RAUTENDELEIN accorre a lui gioiosamente, e gli abbraccia le ginocchia. D un subito si leva e grida ) ▼RAUTENDELElN▲ È il sole! è il sole! ▼ENRICO▲ Il sole! ▼RAUTENDELEIN▲ (singhiozzando ed esultando) Enrico! ▼ENRICO▲ Grazie. ▼RAUTENDELEIN▲ (cinge Enrico con le braccia, e lo bacia in bocca. Poi con dolcezza materna adagia il morente e lo compone.) Enrico! ▼ENRICO▲ In alto! Cantan le campane del sole! Il sole… Ma la notte è lunga… È l aurora. FINE ATTO QUARTO Il Prato d Argento, come nel primo atto. Mezzanotte. TRE ELFI siedono intorno al pozzo. LA PRIMA ELFE Ardono i fuochi. LA SECONDA ELFE E rosso d olocausto spira il vento da monte a valle. LA TERZA ELFE Il fumo s addensa, lambe gli abeti, s avvolge al fondo, giù. LA PRIMA ELFE Sull abisso galleggia una nuvola candida … LA SECONDA ELFE Nel faggeto cantava un rosignolo tardi è - gemeva e sospirava sì che accorata mi son distesa su le umide foglie, e ho pianto … LA TERZA ELFE Ahi, quante lagrime ! Dormivo nella mia tela di ragno tesa tra i fili d erba, rossa e d oro l amore mio da l ali di libellula era con me… Mi baciava e piangeva, mi carezzava e piangeva, e il mio cuore pur si disciolse in pianto senza nome. Ei mormorò Balder … Balder è morto! LA PRIMA ELFE (levandosi.) Ardono i fuochi. LA SECONDA ELFE (levandosi ) Arde il rogo di Balder. LA TERZA ELFE (levandosi ) Balder è morto. Ho freddo … LA PRIMA ELFE Sulla terra si stende il lutto, col fumo del rogo. (Una nuvola passa sul prato. Le ELFI sono dileguate. Accorre saltellaiido il FAUNO s affaccia sul pozzo e grida ) IL FAUNO Eh, holdriho! Vieni su, re dei ranocchi! Eh, holdriho! Battilacqua maledetto, non odi tu? Ci son grandi novelle … L ONDINO (invisibile, dal fondo ) Brekekekex ! IL FAUNO Grandi novelle, dico ! L ONDINO (ancora invisibile ) Bah! non ho tempo! Non mi fastidire! … IL FAUNO Quel che predissi, vecchione, è avvenuto. L ha abbandonata è il momento … Sii lesto, se coglier vuoi la trepida farfalla … L ONDINO (esce dal pozzo, battendo gli occhi e fingendo maraviglia ) O guarda, guarda … Abbandonata!? Via … E credi tu ch io le correrò dietro? Nemmen per sogno. IL FAUNO O che non la vuoi più? Meglio! mi basta sapere ove sia … L ONDINO (beffardo ) Cerca, faunetto, cerca… IL FAUNO Se ho cercato ! Ho corso nella notte e nella nebbia fin là dove non salgono i camosci. Ho chiesto alla marmotta e al cardellino, al falco, al serpe … ma nessuno sa. E corri e corri, nel pugno la fiaccola fumosa, e dopo mille avvolgimenti, eccomi innanzi alla fucina vuota … Ora anch essa fiammeggia, crolla, incenera cosi la signoria del nostro omuncolo è seppellita per l eternità. L ONDINO Lo so, lo so… Molt altre cose io so, vedute in fondo all acque ed incredibili. Ho veduto la mano d una morta brancolar tra i nenufari, toccare appena la campana, oh maraviglia! che il bronzo urlò terribilmente, come tuono, come ruggito di leone … E visto ho un volto di martire ed una capellatura effusa come aureola. (Volubilmente passa dal tono elegiaco all erotico.) Quorax … Quorax … Ma più mirabil cosa fu veder l Elfe bellissima scendere in questo pozzo e al mio silenzio verde chieder conforto e ai gelidi lavacri. Con gioia Brekekekex! è invaghita di me! non ama corna nè ceffi di becco … lubrico Addio! bisogna ch io vada … M intendi! (L ONDINO scivola giù nel pozzo. Il FAUNO rompe in risa croscianti e si china sul pozzo gridando con voce di scherno ) IL FAUNO Com è vera la luce delle stelle, tu canterai la nanna a un figlio d uomo. Addio, vecchione, e buona notte. Holdriho! (La STREGA è uscita dalla sua capanna, mugolando infastidita dalle grida del Fauuo lo guarda allontanarsi nella selva, poi apre le imposte delle finestre e attende alle prime faccende mattutine.) LA VOCE DI ENRICO Rautendelein, Rautendelein! LA STREGA (scrollando la testa, brontola ) Si, sì, chiamala, che verrà … Chiamala ancora! LA VOCE DI ENRICO (più vicina ) Rautendelein! … Son io, son io … Rispondi … LA STREGA Temo che no. Temo assai che non t oda. (ENRICO, pallido, stanco, le vesti lacere, appare sulla roccia che sovrasta la capanna si guarda attorno cercando la via.) LA STREGA (bonariamente ) Non più oltre. Ti puoi fermare qui. ENRICO Vecchia, che brucia là in alto? LA STREGA Chi sa? C era pur anzi un uomo, a edificare un tempio, o forse un castello di re l uomo è fuggito ed il fuoco fa festa. (ENRICO cerca disperatamente un valico per ascendere.) LA STREGA Ti dico che v è un muro inaccessibile chi vuol salire, senz ali non può … E le tue ali sono infrante, o misero! ENRICO (che è disceso dalla rupe, ma guarda sempre in alto coli angoscia indicibile e con indomata volontà ) Infrante o salde, io volerò lassù. Quel che il fuoco divora è mio, è mio, intendi? opera mia. Io feci, e tutto quel ch era in me, quel ch io era, ho gittato là dentro … Non ne. .. (Un singiilto gli mozza la parola.) Non ne posso più. LA STREGA Ripbsati. Le strade sono oscure. (ENRICO cade seduto sul gradino del pozzo, abbandonando un braccio rulla sponda. Sale dalle acque una voce sommessa, dolce, dolorosa.) LA VOCE Enrico, dolce anima mia, tu siedi alla fonte fatale … Ah, Ièvati, va via! chè mi fai tanto male.., Addio, addio.., ENRICO (levandosi ) Vecchia, qual voce geme? Tu lo sai … Chi ha mormorato piangendo il mio nome? Quale angoscia chiamava dal profondo? Diceva «Addio … addio … » Che luogo è questo, ov io mi sveglio? La rupe, la casa e tu stessa, ogni aspetto non m è nuovo, eppure … Vecchia, chi sei? LA STREGA Io? E tu? ENRICO Ah, quante volte ho dimandato al Cielo chi son dunque? - Risposta non fu data. Pur questo è certo, questo è certo, che gigante o nano, bruto o semidio, io sono il figlio rejetto del Sole. Tendo le braccia verso la dimora eccelsa e piango disperatamente Padre, dimmi la strada della luce! LA STREGA Riposati sei stanco. Quel che aneli non sarà che tu giunga. ENRICO E allor ch io muoia! LA STREGA E tu morrai. Quando s è aperto il volo verso la luce e si ricade giù, è necessario morire. ENRICO Lo sento ecco la fine del lungo viaggio. E sia. LA STREGA L ora è vicina. Esprimi un voto, ch io lo posso esaudire. Bada è l ultimo ENRICO Il voto è fatto. LA STREGA E tu la rivedrai. ENRICO Madre, lo puoi? Sei tu tanto possente? Un di, come oggi, presso al limitare d eternità, l anima impaziente noverava i respiri ed ella venne simile al vento della primavera ond io rinacqui in novità di vita. Subitamente fatto lieve, ancora potrei l orma stampar su l ardue vette. LA STREGA No, è finito. (Va verso la sua capanna, si volge ancora a guardare Enrico e crolla melanconicamente il capo; esce.) ENRICO Finito! È, giunta l ora. Cuore che tutto sai, non dimandare. L annunziatrice del destino ha detto la parola che sèpara è finito. Freddo viene dai monti. L alba nuova non è per me vissuto ho tanti giorni e quest è il primo che non è più mio. (Emerge dal pozzo - pallida, stanca, triste - RAUTENDELEIN; siede sulla sponda e volge l amoroso sguardo al morente che la invoca con voce impercettibile ) Rautendelein ! Rautendelein ! (Ella si china un poco su lui, bianca come l Angelo della Morte.) RAUTENDELEIN Chi mi chiama, sì piano? ENRICO Io. RAUTENDELEIN Chi, tu? ENRICO Io vieni più presso e mi ravviserai. RAUTENDELEIN Non posso. Va. Chi meco parla, muore. ENRICO O mio tormento, sfiòrami la mano e ricòrdati. .. RAUTENDELEIN Mai non ti conobbi. ENRICO Non mi conosci? RAUTENDELEIN No. ENRICO Nè mi vedesti? RAUTENDELEIN Non mi ricordo. ENRICO E allora … accorri, o morte! Non io baciai le tue labbra sanguigne? RAUTENDELEIN Mai. ENRICO Non mi offrivi tu le dolci labbra? L ONDINO (invisibile ) O Rautendelein! RAUTENDELENIN Vengo. L ONDINO Vieni giù. ENRICO Chi ti chiama? RAUTENDELEIN Il mio sposo, ch è nel fonte. Addio! ENRICO Dove sei tu? Non te ne andare, ch io ti senta su me, viso di cielo! RAUTENDELEIN Addio, addio! Chè non sono il tuo amore… Un tempo, sì, lo fui… di maggio… Maggio… Ora è passato. ENRICO Passato… RAUTENDELEIN Passato… Chi ti suadeva il sonno con il canto? Chi ti destava con l inno all aurora? ENRICO Chi… se non tu? RAUTENDELEIN E il mio nome è… ENRICO Rautendelein. RAUTENDELEIN Chi ti fe dono della sua freschezza? Chi tu hai sospinto in questa fredda fonte? ENRICO Chi … se non tu? RAUTENDELEIN E il mio nome è… ENRICO Rautendelein. RAUTENDELEIN Addio, addio! ENRICO Silenziosamente portami giù nel fondo l ombra viene. (RAUTENDELEIN accorre a lui gioiosamente, e gli abbraccia le ginocchia. D un subito si leva e grida ) RAUTENDELElN È il sole! è il sole! ENRICO Il sole! RAUTENDELEIN (singhiozzando ed esultando) Enrico! ENRICO Grazie. RAUTENDELEIN (cinge Enrico con le braccia, e lo bacia in bocca. Poi con dolcezza materna adagia il morente e lo compone.) Enrico! ENRICO In alto! Cantan le campane del sole! Il sole… Ma la notte è lunga… È l aurora. FINE Respighi,Ottorino/La campana sommersa
https://w.atwiki.jp/medalofhonor/pages/345.html
Extras/Bonus Videos字幕和訳 Bonus Videos - Visual Concepts MOHA_Bonus_VisDev AIRBORNE VISUAL DEVELOPMENT OPERATION HUSKY GELA, SICILY OPERATION AVALANCHE PAESTUM, SICILY OPERATION NEPTUNE NORMANDY, FRANCE OPERATION MARKET GARDEN NIJMEGEN, HOLLAND OPERATION VARSITY WESEL, GERMANY DER FLAKTURM WESEL, GERMANY 空挺隊のビジュアル開発 ハスキー作戦 シチリア・ゲラ アバランチ作戦 シチリア・パエストゥム ネプチューン作戦 フランス・ノルマンディー マーケット・ガーデン作戦 オランダ・ナイメーヘン バーシティー作戦 ドイツ・ウェーゼル 高射砲塔 ドイツ・ウェーゼル Bonus Videos - Building a Cinematic MOHA_Bonus_IGC BUILDING A CINEMATIC This is the movie set for Medal of Honor Airborne. In Airborne, cinematics are all about keeping the player immersed in the game universe. This is PFC Rossum and CPL Towne and their story begins here; the mission script, which is the jump point for the storyboarding process where the cinematics start to come to life. The story unfolds in the actual game-play space which is co-inhabited by the player, the AI and the cinematic characters. The space is designed with cover placement, navigation paths, and player and camera positioning. For believable character performances, PFC Rossum and CPL Towne were motion captured at EA’s Reality Capture Studio. The body and facial motion data is processed and visualized in Maya while environments, lighting, and visual and audio fx are all integrated in the Unreal Editor. In Medal of Honor Airborne you don’t fade to black before playing a cinematic. You, the player, stay in the game from air drop to victory. ムービーの開発 これはMedal of Honor Airborneで使われているムービーの舞台セットです。Airborneのムービーはどれも魅力的であり、プレイヤーをゲームの世界の中に引き込みます。この2人はロッサム上等兵とタウン伍長で、彼らのストーリーはここから幕を開けます。このミッションスクリプトは、ムービーを動かす台本を制作する過程で非常に重要となります。ストーリーはプレイヤー、AI、そしてムービー内のキャラクターが共存する、実際にゲームをプレイする空間から展開します。その空間は遮蔽物や進行ルート、さらにプレイヤーとカメラの位置によって設計されています。また、キャラクターの動作を現実的にするために、ロッサム上等兵とタウン伍長はEAのリアリティ・キャプチャー・スタジオで動作をキャプチャーしました。体と顔のモーションデータはMayaで処理して視覚化し、ライティング、視覚、オーディオFXはアンリアル・エディターにまとめます。また、Medal of Honor Airborneではムービーを再生する前に黒く暗転することがありません。あなた、プレイヤーは空からの降下から勝利までゲームに浸ることができます。 Bonus Videos - Designing the Air Drop MOHA_Bonus_Drop0 DESIGNING THE AIRDROP When I first heard about making a game about Airborne, I honestly thought there’s no way this is ever going to work. And then we started to really look into the idea of what it meant to jump out of an airplane. And kind of through a lot of prototyping, a lot of working in the editor, various editors, we kind of came upon the solution that, hey you know what, starting anywhere in an FPS is something that has never been done before. 未翻訳 MOHA_Bonus_Drop1 So I think that this is something that everybody who’s been designing MOH games and playing MOH games for the last couple of years, is I think in a natural progression, it’s gotten to the point where the game’s gotten so refined and so almost like a theme park ride, where everyone had the same experience, it no longer became a game. The most important thing for me as a player is reading the encounter from above. 未翻訳 MOHA_Bonus_Drop2 You know, it’s very overwhelming when you get pushed out of the plane or when you jump out of the plane and you look down and you see this entire level beneath you and you say, where do I go? As we started prototyping different forms of drop zones, we started with little pocket encounters that were scattered around the map. You can’t have a completely open space and expect the player to have fun. 未翻訳 MOHA_Bonus_Drop3 When you landed in a dead spot, you found yourself hiking a ways to get somewhere. So that evolved into a more hub and sector form of level design that it’s very apparent to the player when he’s in the parachute coming down. You can look around the map and you can see distinct zones and areas and battle lines. And from there you can make educated choices about how you want to land and how you want to engage. 未翻訳 MOHA_Bonus_Drop4 As a gamer, you know, we want the game to tell us where we’re supposed to go but we also want the freedom to go wherever we want. So we realized from early on that we had to read the map from above, we had to be able to see where the safe areas were. You can see the battles you can see the explosions you can see the tracers on the way down. 未翻訳 MOHA_Bonus_Drop5 So if you look from your parachute, you can see strong sectored engagements throughout the map. And you’re like, okay, I’m not going to land in the middle of this because I’m just not in the mood to deal with that right now. And I’m going to land up on this high pedestal and pick off enemies from that point because I can see that high pedestal is there I can see it’s near a good fight and I can take advantage of that. And that’s what we do so the map should read. 未翻訳 MOHA_Bonus_Drop6 The first time we actually started landing on rooftops and taking out guys from above. And really using the verticality of the space, that’s when I was like okay we kind of hit upon something here. This is going to be something special, something fun to work on. And as soon as we got to that point, it was like OK, let’s make this great. You know, I think we talked originally like, well, we’ll put little wind zone volumes or whatever all over all the roofs; we can’t let the player land on everything. 未翻訳 MOHA_Bonus_Drop7 Then we realized, you know what? It’s open. The player’s going to land on everything. We just need to constrain him in the entire battle zone. But inside there, everything’s game, all right. On your way down, you know, as you get faster as you’re going down, it gets more and more difficult to find that pinpoint spot to hit. The important thing, and the real task for the designer here, is to provide a lot of meaningful places for the player to land all around the environment. 未翻訳 MOHA_Bonus_Drop8 And then hopefully there’s enough authoring in the environment, enough interest to the environment that the player will come up with his own interesting landing positions and his own interesting sort of assaults on certain attacks. The drop allows the player to do a lot of things that in replay, is just going to be a lot of fun. 未翻訳 Bonus Videos - The Affordance Engine MOHA_Bonus_Affordance0 THE AFFORDANCE ENGINE Well I don’t think we fully appreciated what impact the drop was going to have. So once we sorted that out, once we realized that we needed to have these open environments the player could move around in, we could start standing up technology to solve that problem. アフォーダンスエンジン さて私は、我々がこの降下システムの採用でどのような評価を与えられるのか、完全には理解できていない、と考えています。一度我々はそれらを整理し、プレイヤーが自由に歩き回れるような環境を作った上での再考が必要であると考え、そこから技術的観点においての問題解決を思い立ちました。 MOHA_Bonus_Affordance1 We sort of had this legacy AI system from older games in place which seemed like it could handle lots of different situations. But as it turns out, we started trying to do these dynamic open world encounters and it became apparent really early on that we needed some sort of system to handle all these different entry points into|our encounters. So that’s really when it started. 我々は一応、古物なのですが、様々な状況に対しての使用に耐えうるAIを持っていました。ですが、結局のところ、この開けた、ダイナミックな世界に対しては役不足であると考え、新たに作ることとしました。早い段階から決定したことなのですがね。我々は、千差万別のエントリーポイントに対して正確な動作をしうるものが必要だったのです。邂逅でしたよ。そう、すべてはそこから始まりました。 MOHA_Bonus_Affordance2 And Affordance basically is an attractive place to be when you’re getting shot at or if you have to shoot at someone else. In a combat space it’s cover, it could be a tree, it could be a bunker. It’s basically just where you want to put yourself in order to give yourself an advantage over your enemy. So we had to throw out all of our bags of tricks. そしてアフォーダンスは基本的に魅力的なもので、いつ何時誰から撃たれるのか、いつ何時誰かを撃つのか。戦闘スペースに関しては、ここはカバーだとか、ここは木になるだとか、ここはバンカーなのだとか。あなたが何をどうしたいかによって、基本的には敵よりも利点を持つようなスタイルにしなければなりませんでした。つまり、我々はトリックが一切使えなくなった、ということです。 MOHA_Bonus_Affordance3 We couldn’t use triggers, couldn’t use monster closets. Because we didn’t know where the player was going to come from. So instead we just encode this information in the environment. So that the AI knows what cover is good, where to position themselves if the player attacks from a particular direction. Then the designers got used to just throwing AI in and seeing what they could do. 我々はある種のトリガーも、広域条件といったことも使えなくなった。何故かというと、プレイヤーがどこからやって来るのか分からないからです。ですから我々は代わりに、特定環境に対する情報をコード化しただけに留まりました。どこからのカバーがベストなのかAIは知っている必要がありますし、プレイヤーが特定方向に攻撃をした際にはどう動けばいいのか、ということをです。そしてデザイナーは、ただAIを放り込んで、彼らが一体何をするのか見ているだけ、ということに慣れてしまいました。 MOHA_Bonus_Affordance4 Not only now are they knowing where to defend, they also know how to attack. They also know how to flank, all these things that are built into the volumes, built into the environment now that they have access to. On a moment to moment basis, they’re always trying to find somewhere that they can be safe and somewhere that they could potentially pop out and shoot at their enemies. 今は防御だけではなく、どう攻撃すれば良いのかも彼らは知っています。また側面から回り込んだり、ボリュームを組み込んだすべてのもの、環境情報を組み込まれたものに対して、動的にアクセスができるようになりました。始めも始めの瞬間、大抵はそんな塩梅なのです。どこならば安全なのかを試行錯誤、どうすればポテンシャルを引き出せるのかを試行錯誤。後は放って、敵を撃たせてみるんです。 MOHA_Bonus_Affordance5 The enemy NPCs, the enemy soldiers, coordinate by leveraging the affordances in the environment to try to flank or put pressure on top of the player. By the same token though, if the player starts to succeed, he can push the Axis back, cause the Axis to retreat again through affordance and falling back to better territory. This does two really cool things, one, makes the player feel like a complete bad ass, because he’s just mowing down NPCs and claiming territory for his Allies. 敵のノンプレイヤーキャラ、敵兵はアフォーダンスによって周囲の状況に応じてプレイヤーに側面攻撃を仕掛けようとしたり、プレッシャーを与えたようとしたりるすように調節されています。同様にプレイヤーが有利になると、枢軸軍を押し戻すことができますが、枢軸軍はアフォーダンスで後退を繰り返し、また有利な領域に撤退します。これは本当にクールなもので、ひとつに、プレイヤーが完全に悪い方向に陥る状況を形成してしまった場合、(以下未翻訳) MOHA_Bonus_Affordance6 And by the same token,|having the Allies advance, leads the player through what otherwise|would be a fairly open and confusing environment. More of the time is sort of front loaded in planning your encounter and planning the configuration of your affordance network so that the fight can play out the way that you want it even if the player comes from all these different directions. 未翻訳 MOHA_Bonus_Affordance7 So there’s more planning|and there’s more initial set up involved, but after that, you kind of don’t want to do the fine tuning because you want it to play differently every time. We pulled off a lot of really cool environments|for a first person shooter in this game with this technology. We had narrow interiors and corridors, exteriors, vertical spaces. I don’t think we’ve even scratched the surface of what this thing’s capable of. And I can’t wait to see what we pull off in the future. 未翻訳 Bonus Videos - Bulding a Killer Mission MOHA_Bonus_Flak0 BUILDING A KILLER MISSION Anthony Schmill found a picture of this monumental, gothic looking shape and we didn’t know what it was and so when we did more research on it we realized oh my God this is a lasting, real Nazi building that we could use in the game. It represented the pinnacle of our vertical game play that we were trying to get. 未翻訳 MOHA_Bonus_Flak1 The one we have in the game’s got these giant twin 128 cannons on the top, four of them. It’s got a crane on the top to move the barrels and change the barrels out. And underneath that there’s this whole ring another defensive layer of these flak guns. This was an amazingly – you wanted to avoid this if you were flying over top of this because it would wipe you out. 未翻訳 MOHA_Bonus_Flak2 One of the key things on this building, you’ll see on the inside, is this thing was really like this giant auto cannon where it’s got these giant conveyors that move these bullets these huge bullets up and towards the top to re-feed these guns that were automatically firing. We tried to take this kind of holistic approach. It’s almost like this cement Nazi giant up there on the top. 未翻訳 MOHA_Bonus_Flak3 So it’s this living breathing thing. So the top of it we looked very much a functional defense mechanism where it was firing; anything that gets in the center, it will take out. But inside of that is kind of the heart beat of the thing where you would have again the munitions feeding up into the defensive mechanism. You would have the water and power, you would have the generators in there, you would have— it’s almost like a little city built inside a concrete, giant concrete structure. 未翻訳 MOHA_Bonus_Flak4 The top basically houses the main weapons, the twin 128s. And the shells for those weapons and that was the main defensive area. You know two layers on the top of that. When you get down a little bit deeper, we were thinking of more of the brains of the thing. Where you see a little more of an orchestration of how they basically got all the guns fed the munitions that had going in there. 未翻訳 MOHA_Bonus_Flak5 When you go down a little deeper, you’ll find that there’s this giant conveyor going on. The central core of that is this wonderful hub that you see of motion that the thing’s all designed around supporting, making sure that that gun doesn’t jam. And that’s what a lot of the central area of this large; large multi-tiered section is about is making sure that that gets there. 未翻訳 MOHA_Bonus_Flak6 The bottom, or the lower area near the ground floor is more about bringing in munitions that they’re going to move up to the top and storing them. When we get below that you start getting into the waterworks area and you get more into the generation and air filtration, which is all important components to keeping this thing viable, living and breathing. 未翻訳 Bonus Videos - Final Fkight C47 Audio MOHA_C47_Unlockable0 Good morning! This is a C-47 that actually flew in D-Day. And we are here in Hondo, Texas to capture the audio. It’s about seven am, got the mics laid out, batteries recording here; just waiting for the pilot and the mechanic to get this thing going. FINAL FLIGHT C47 AUDIO This is a Douglas C-47A that was built in Oklahoma City. It flew to Normandy, it flew Operation Market Garden, it flew the re-supply mission in the Battle of the Bulge, おはようございます! これはD-デイで実際に飛行したC-47です。私達はこれの音源を取るためにここ、テキサス州ホンドまでやってきました。今は朝の7時ぐらいですが、マイクの準備も完了し、記録用バッテリーもここにあります。あとはパイロットと整備士が来るのを待つだけです。 最後の飛行 C-47のオーディオ これはオクラホマシティで製造されたダグラス C-47Aです。この機体はノルマンディー、他にもマーケット・ガーデン作戦、物資補給任務でバルジの戦い、 MOHA_C47_Unlockable1 and it flew the largest Airborne operation in the Second World War, the Operation Varsity jump across the Rhine River in March 1945. The purpose of today’s operation is to collect audio reference on the C-47. This is probably the most combat experienced C-47 artifact from the Second World War and it’s going to be a featured star in Medal of Honor Airborne. そして、第二次世界大戦で最大規模の空挺作戦である、1945年3月のバーシティー作戦ではライン川をまたいで飛行しています。おそらくこの機体は第二次世界大戦で最も戦闘経験が豊富な機体であり、そしてこれはMedal of Honor Airborneの花形となるでしょう。 MOHA_C47_Unlockable2 Alright now. Medal of Honor Airborne, and the team that’s supporting the game, has done something that nobody else can do; and that is they just took a hop in o-nine-six, one of the last few remaining air-worthy C-47s in the world today. In fact, the most significant C-47 artifact of them all. The Medal of Honor team got tons of video reference and then, importantly, great audio reference, digital audio reference that’s really going to enhance Medal of Honor Airborne and make it the best looking and best sounding game of them all. そうです。Medal of Honor Airborneとゲームの開発チームは他の誰にもできないことをしました。現在も飛行可能なC-47としては数少ない生き残りであり、そのC-47の中でも最も貢献したこの096号機に飛び乗ったのです。事実上、製造された中で最も重要なC-47航空機。Medal of Honorチームはこの豊富な映像資料、さらに素晴らしい音源資料、電子音源はMedal of Honor Airborneの完成度を高め、最も美しく、そしてすべてゲームで最も素晴らしい音を響かせることでしょう。 Bonus Videos - Weapons Audio MOHA_Unlockable_Weapons_Recording0 WEAPONS AUDIO One of the most surprising things about conducting a weapon shoot is how much planning is involved to actually carry it off. That probably spent as many days of deciding what the mic layouts were going to be, how much cable we were going to need and how to set it up… the recording equipment. Actually as much time prepping for the event as we spent actually recording it. 未翻訳 MOHA_Unlockable_Weapons_Recording1 And it’s an environment that’s really difficult to kind of hear what it is you’re capturing, because weapons have such dynamic range that when you record it, you put on the headphones. “Yeah I got something,” but you don’t really know you got the goods until you get back to the studio and that’s where having thirty different microphones spread out all around the weapon site is really your kinda insurance policy to make sure that you nailed it. 未翻訳 MOHA_Unlockable_Weapons_Recording2 In previous games, generally a weapon would consist of just a gun shot that would then get a little bit quieter based on the distance you were from the shooter. For this game, it was really important that we create if you can think of onion layers, that you’re peeling them away, and so when you hear an NPC firing in our game, if he’s very far away you’re hearing the distance elements that we captured at the weapon shoot. 未翻訳 MOHA_Unlockable_Weapons_Recording3 As he’s getting closer, we’re starting to blend in the midfield elements. As he’s getting really close now you got a third layer of the near field with gun mech in it. And so it’s the same gunshot, but we’re not trying to artificially create the distance. We actually captured it in that way, but to do that we needed a huge collection of microphones spread out over a great distance so that we can go back to so then we can go back to the studio, resynchronize all the elements, blend them together so that you would get this real seamless sense of distance from near to far. 未翻訳 MOHA_Unlockable_Weapons_Recording4 So to capture the near field elements for our weapons, we had mics actually on the shooter, lavaliere mics that he would wear. We had mics in very close proximity to the gun, that were directly underneath it or directly to the side of the weapon; within three feet. We had other mics again pointed very near field maybe right over the weapon shooter, about ten feet over his shoulder and then continue to expand on that about forty feet down range. 未翻訳 MOHA_Unlockable_Weapons_Recording5 We had a stereo pair of mics one hundred fifty feet, another set of mics 400 feet as well as a whole collection of microphones way out off and to the sides to kind of pick up ambient gun shots that we could then mix in with our backgrounds. 未翻訳 コメント 名前 コメント
https://w.atwiki.jp/vipmtg2/pages/138.html
概要 ○使用セット 9E+10E+AN+AQ+HL+SH+MM+IN+AP+LE+MR+CHK+DIS ○禁止カード ウルザの塔 Library of Alexandria Bazaar of Baghdad Mishra s Workshop Shahrazad 古の居住地 協議会の議席 大焼炉 伝承の樹 拷問台 等時の王笏 ハーキルの召喚術 想像上のペット 火花の精霊 ヴィーアシーノの砂漠の斥候 ヴィーアシーノの砂漠の狩人 スキジック ○制限カード 露天鉱床 囁きの大霊堂 ○特殊ルール 1. 兵員の混乱/Confusion in the Ranks (MR)をヴァンガードとして使用する (サイドボードに追加で1枚入れ、対戦前に場の脇に出す。無色で、対象にならず、領域を移動しない) 2.サイドボード含め、土地でないパーマネント・カードを3分の1以上(端数切り上げ)使用する (サイドボード含め75枚なら、25枚以上使用。メインかサイドかは問わない) あまりのカオスっぷりに、非常に参加者が少なかった。 参加者デッキ ポンザレッド 一手義雄 ◆YYYYeqzEEE 1 [AQ] Strip Mine (1) 15 [9E] Mountain (1) 3 [10E] Ghitu Encampment 4 [MM] Rishadan Port 1 [MR] Vault of Whispers 4 [DIS] Bronze Bombshell 4 [10E] Mogg Fanatic 4 [SH] Mogg Flunkies 4 [MM] Lava Runner 4 [10E] Incinerate 4 [9E] Volcanic Hammer 4 [MR] Molten Rain 4 [9E] Stone Rain 4 [DIS] Seal of Fire SB 4 [10E] Pithing Needle SB 4 [9E] Guerrilla Tactics SB 4 [IN] Urza s Rage SB 3 [9E] Blood Moon 1 [MR] Confusion in the Ranks グダグダだったが結局優勝できました。本当にラッキーだった。 ビートダウン系は少ないという予想だけは当たってたようだ。 裏切りの夜 ref ◆P7XoWKzTsY 1 [MR] Vault of Whispers 1 [AQ] Strip Mine (2) 12 [MM] Swamp (3) 4 [10E] Caves of Koilos 4 [R] Plains (3) 2 [CHK] Forbidden Orchard 4 [10E] Ravenous Rats 2 [10E] Ascendant Evincar 4 [CHK] Horobi, Death s Wail 3 [10E] Mortivore 4 [MM] Dark Ritual 4 [AP] Vindicate 4 [CHK] Night of Souls Betrayal 4 [AP] Death Grasp 4 [10E] Soul Feast 3 [10E] Consume Spirit SB 3 [10E] Pithing Needle SB 4 [CHK] Oni Possession SB 1 [MR] Confusion in the Ranks SB 4 [AQ] Ornithopter SB 4 [9E] Defense Grid 裏切りの夜でトークンや爆弾人形を封殺することを目標にしたデッキ。 しかし・・裏切りの夜は結局一度も引かず・・正に裏切られた感じ・・。 ピカピカしてる いさみん ◆5Z8Vgtl506 1 [MR] Vault of Whispers 1 [AQ] Strip Mine (1) 4 [10E] Llanowar Wastes 9 [10E] Forest (1) 7 [10E] Swamp (1) 4 [DIS] Bronze Bombshell 4 [CHK] Sakura-Tribe Elder 4 [SH] Wall of Blossoms 4 [SH] Spike Feeder 2 [LE] Quick Sliver 4 [DIS] Infernal Tutor 4 [AP] Life/Death 4 [AP] Pernicious Deed 4 [DIS] Seal of Doom 4 [IN] Tsabo s Web ただのキャントリップ。 SB 1 [MR] Confusion in the Ranks SB 4 [IN] Dredge SB 3 [10E] Pithing Needle SB 4 [CHK] Forbidden Orchard 秘密兵器。 SB 4 [10E] Naturalize ネタでちょちょいと適当に作ったけど、直前で用事ができて不参加に。 《Cranial Extraction》は撃たれない。 黒茶黒障ドレイン Lin ◆yQ.eFxOXJk 1 [AQ] Strip Mine (3) 1 [MR] Vault of Whispers 2 [AN] Diamond Valley ライフ回復の要 3 [MM] Rishadan Port 3 [MM] High Market 相手の爆弾人形すら生贄にささげてライフにしてしまう土地 3 [SH] Volrath s Stronghold リアニメイト 12 [9E] Swamp (4) 4 [DIS] Bronze Bombshell 4 [CHK] Kokusho, the Evening Star 3 [HL] Sengir Autocrat 相手のクリーチャーを0/1にできるクリーチャー 4 [IN] Ravenous Rats 2 [9E] Highway Robber 1 [9E] Phyrexian Gargantua 3 [CHK] Sensei s Divining Top 4 [MM] Dark Ritual 4 [MR] Wrench Mind 2 [10E] Consume Spirit 2 [10E] Beacon of Unrest 2 [MR] Extraplanar Lens SB 2 [9E] Mindslicer SB 1 [MR] Confusion in the Ranks SB 3 [10E] Pithing Needle SB 3 [CHK] Cranial Extraction SB 4 [MR] Culling Scales 対針・サーボの網・血染めの月用の除去 SB 3 [CHK] Night of Souls Betrayal 場にでたときと、墓地にいったときに効果を発動するようなものを積んでみました。 赤には勝てないとおもってたらほんとに赤に完封されてしまいました・・・
https://w.atwiki.jp/bemaniwiki/pages/31.html
beatmaniaIIDX18 Resort Anthem [#h3bfc892] beatmaniaIIDX18 Resort Anthem [#h3bfc892] 旧曲リスト [#n97ca07a] 旧曲リスト [#n97ca07a] 表記について「B」の欄はビギナーモード譜面の有無を表します。 「SP」「DP」の欄はそれぞれ左からNORMAL・HYPER・ANOTHERのLEVELを示します。 曲名が赤色;の曲は1P・2Pで異なる難易度を同時にプレイすることが出来ない曲です。 BPMの欄が「※」の曲は譜面によりBPMが異なる曲です。(備考参照) 今作で追加・変更された譜面は難易度を緑色;で表記してあります。 今作で復活した曲は背景色を橙色;で表示しています。 今作で削除された譜面は記号の★;で表記してあります。 前作よりLEVEL表記が上がった譜面は難易度を赤色;で表記してあります。 前作よりLEVEL表記が下がった譜面は難易度を青色;で表記してあります。 [CN];や[BSS];がついているものは、譜面中にそれぞれが含まれていることを表します。 1st style / substream / 2nd style / 3rd style / 4th style / 5th style / 6th style / 7th style / 8th style / 9th style / 10th style br; 11 IIDXRED / 12 HAPPY SKY / 13 DistorteD / 14 GOLD / 15 DJ TROOPERS / 16 EMPRESS / 17 SIRIUS ;beatmaniaIIDX ▼ B SP DP BPM GENRE TITLE ARTIST - 1 1 - 1 1 - 102 BIG BEAT GAMBOL SLAKE - 2 3 3 3 4 - 123 DANCE POP Dr.LOVE baby weapon feat.Asuka.M - 3 4 5 5 5 5 135 TECHNO 22DUNK SLAKE - 4 5 6 4 6 8 157 RAVE R3 tiger YAMATO - 1 6 10 1 7 10 101 PIANO AMBIENT 5.1.1. dj nagureo - 5 6 7 4 9 9 ※ DIGI-ROCK GRADIUSIC CYBER TAKA ; beatmaniaIIDX substream ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 2 3 5 3 4 7 126 DANCE POP deep in you dj nagureo - 1 3 - 2 3 - 132 DANCE POP KEEP ON MOVIN N.M.R. - 2 3 9 3 4 9 168 FUTURE JAZZ RUGGED ASH SYMPHONIC DEFOGGERS - 3 4 4 3 5 - 150 EURO GROOVE BRILLIANT 2U NAOKI - 3 6 9 3 6 9 150 TRANCE GENOM SCREAMS L.E.D.LIGHT - 5 6 8 3 6 9 190 JUNGLE PARANOIA MAX~DIRTY MIX~ 190 - 1 7 10 3 11 11 125 TRIBAL HOUSE Macho Gang ANAL SPYDER - 4 7 8 5 10 7 145 TRANCE THE EARTH LIGHT L.E.D.LIGHT ; beatmaniaIIDX 2nd style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 2 3 - 2 3 - 140 DISCO Dancin Into The Night good-cool - 2 3 3 1 2 - 125 ITALO HOUSE I Was The One good-cool - 3 4 4 3 4 - 168 JUNGLE SP-TRIP MACHINE(for beatmaniaII) dj TAKA feat.DE-SIRE - 3 5 6 4 8 - 155 MINIMAL Digital MinD(A/T Libra mix) TaQ - 4 5 6 6 9 - 125 BIG BEAT Electro Tuned(the SubS mix) TaQ - 3 5 8 5 8 - 155 GOA TRANCE Indigo Vision(full flavor hide around mix) TaQ - 4 6 7 4 6 7 123-135 CHILL OUT .59 dj TAKA - 3 6 - 4 7 - 127 JAZZ FUNK PUT YOUR FAITH IN ME (for beatmania II) dj TAKA feat.UZI-LAY ; beatmaniaIIDX 3rd style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 1 2 - 1 2 - 84 AMBIENT Tangerine Stream dj TAKA - 3 4 4 4 4 - 130 HAPPY HANDBAG Don t Stop! dj TAKA feat.JP Miles - 4 5 7 4 5 7 145 TRANCE REINCARNATION dj TAKA - 4 6 7 4 6 6 150 DIGI-ROCK LEADING CYBER dj TAKA - 4 6 8 4 11 11 125 BIG BEAT Schlagwerk TaQ - 4 6 7 4 7 - 135 EPIC HOUSE Skyscraper good-cool - 4 7 11 7 10 12 155 HARD TECHNO Holic TaQ - 3 8 - 4 7 - 155 HYPER EUROBEAT CAN T STOP FALLIN IN LOVE NAOKI - 5 8 9 5 12 11 90-180 DRUM N BASS era(nostalmix) TaQ - 3 8 8 3 8 - 136 PIANO AMBIENT Presto Osamu Kubota - 5 8 11 5 8 11 180 RAVE R5 tiger YAMATO with ultrabeatbox - 7 10 - 8 10 - 150 WORLD HOUSE THE SAFARI Lion MUSASHI ; beatmaniaIIDX 4th style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 2 4 7 3 4 8 155 EURO GROOVE Burnin The Floor NAOKI - 3 4 6 4 6 7 132 DANCE POP HIGHER NM feat.Sunny - 3 4 7 4 6 8 144 TRANCE LOVE WILL... riewo - 3 4 10 4 5 10 128 DANCE POP Mr.T.(take me higher) Risky Men feat.Asuka M - 2 4 9 5 9 - 127 DANCE POP Nasty! Baby Weapon feat.Asuka M - 4 5 9; 3 4 9; 148 DUTCH TRANCE Clione kors k - 2 5 - 5 7 - 70-93 AMBIENT FLOWERS for ALBION dj TAKA - 4 5 5 4 5 - 160 PARA PARA ULTRA HIGH-HEELS dj TAKA feat.ANGEL - 4 6 7 5 9 - 137 WARP HOUSE Hitch Hiker2 good-cool - 5 6 10 5 7 10 130 TECHNO KAMIKAZE dj nagureo - 5 7 9 4 7 10 160 HYPER EUROBEAT Broken My Heart NAOKI feat.PAULA TERRY - 5 7 8 4 11 - ※ DRUM N BASS empathy TaQ - 5 7 8 4 6 - 145 WARP HOUSE Jam Marmalade FinalOffset - 5 7 8 5 7 8 125 BIG BEAT Under Construction good-cool - 5 7 8 5 11 - 30-125 BIG BEAT Voltage(feat.Hidemaru) TaQ - 5 8 10 4 7 9 250 GABBA 250bpm AKIRA YAMAOKA - 5 8 10; 6 8 11; 60-144 EPIC TRANCE ABSOLUTE dj TAKA - 5 8 9 4 8 11 90-180 DRUM N BASS era(step mix) TaQ - 3 8 9 3 9 12 141 MINIMAL minimalian DETROIAN - 5 8 9 5 8 12 182 HAPPY HARDCORE starmine Ryu - 5 9 10 6 8 - 155 SPEED RAVE B4U NAOKI - 6 9 11 6 11 11 108-216 HIPHOP CHECKING YOU OUT good-cool feat.JP Miles - 6 9 10 6 12 12 148 TECHNO DXY! TaQ ; beatmaniaIIDX 5th style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 4 5 6 4 5 - 150 HYPER EUROBEAT LOVE AGAIN TONIGHT-for Mellisa mix- NAOKI feat.PAULA TERRY - 4 5 8 5 8 9 180 POWER FUSION RIDE ON THE LIGHT(HI GREAT MIX) Mr.T - 4 5 7 5 8 - 150 SOUND TRACK sometime Aya - 5 6 7 5 8 10 142 TRANCE in my eyes ric - 5 6 7 5 6 7 155 J-EURO POP Kiss me all night long NAOKI J-STYLE feat.MIU - 5 6 8 5 7 10 149 TECHNO outer wall sampling masters MEGA - 5 6 7 6 11 10 114 BIG BEAT Radical Faith TaQ - 4 6 - 5 7 - 136 AMBIENT still my words TaQ feat.Meg - 4 6 7 4 6 11 178 DRUM N BASS THE CUBE DJ SUWAMI - 5 7 8 7 8 9 142 INTELEGENCE Abyss dj TAKA - 4 7 8 5 7 8 110-225 EURO TRANCE INSERTiON NAOKI underground - 4 7 - 4 6 - 130 NEW ROMANTIC RISLIM ric - 5 7 8 7 10 - 130 HOUSE Spin the disc good-cool - 5 7 9 4 6 11 150 HYPER EUROBEAT STILL IN MY HEART NAOKI - 5 7 8 6 8 - 147 EPIC TRANCE THE SHINING POLARIS L.E.D.feat.Sana - 5 8 10 10 12 - 155 TECHNO QQQ TaQ - 5 8 9 7 9 11 200 DRUM N BASS Real Aya - 6 8 10 7 9 11 167 TRANCE sync OutPhase - 6 9 10 6 10 11 120-128 INSTRUMENTAL Regulus DJ.W 普 5 10 12 6 10 11 150 PROGRESSIVE V TAKA ; beatmaniaIIDX 6th style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 3 5 7 5 8 - 65 BALLAD BALLAD FOR YOU~想いの雨~ NM feat.Thomas Howard - 5 6 8 5 7 10 125 HOUSE 19,November good-cool - 5 6 7 6 6 - 132 DANCE POP Free Style Shapes - 5 6 7 6 9 11 128 SOUL こっちを向いてよ vivi - 4 7 8 7 9 10 138 HOUSE Blueberry Stream dj TAKA - 5 7 10 4 8 10 108 ROCK Buffalo good-cool feat.Hideo Suwa - 4 7 8 4 8 10 140 TRANCE fly through the night Mr.T - 6 7 8 5 7 10 135-160 ALL MIX VJ ARMY good-cool - 5 7 - 7 10 - 155 NU-NRG 電人イェーガーのテーマ L.E.D. - 5 8 10 5 8 10 155 HYPER TRANCE EURO BEAT DIVE~INTO YOUR HEART~ NAOKI feat.PAULA TERRY - 6 8 9 7 10 11 122 NOISY route 80s sampling masters MEGA - 5 8 10 5 8 - 200 ROTTERDAM TECHNO rottel-da-sun sampling masters MEGA - 6 9 12 6 10 12 150 TRANCE Colors(radio edit) dj TAKA - 6 9 9 5 9 9 156 TRANCE Frozen Ray(original mix) dj TAKA - 8 9 11 6 7 12 170 DRUM N BASS G2 Aya - 5 9 11 5 9 11 160-176 LOUNGE POP Linus LEGO STUDIO - 5 9 11 7 10 12 164 TECHNO NEMESIS D.J.SETUP - 5 9 - 9 12 - 135 TRIP HOP Summer Vacation(CU mix) OutPhase - 7 10 11 6 11 - 205 INSTRUMENTAL Take It Easy Aya ; beatmaniaIIDX 7th style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 3 5 7 4 5 9 166 12 BEAT Burning Heat!(FULL OPTION MIX) Mt.T with Motoaki.F - 3 5 6 6 7 - 40-83 HIP HOP SOUL Glorious Days Noria - 4 5 7 4 5 - 141 TRANCE i feel... AKIRA YAMAOKA - 4 5 7 6 7 - 170 YEYE Marmalade Reverie Orange Lounge - 5 6 9 4 6 12 120 BIG BEAT Cheer Train Fuzita Blender - 5 6 8 5 6 - 160 HYPER ROCK BEAT D2R NAOKI - 5 6 8 4 6 - 155 HYPER EUROBEAT DESTINY NAOKI feat.Paula Terry - 4 6 7 6 7 - 130 AMBIENT POP Let the Snow Paint Me Sana - 5 6 8 8 9 - 140-455 HARD HOUSE Spooky good-cool - 5 7 - 6 7 - 130 FILTER HOUSE Bad Routine D.J.Spugna - 5 7 9 7 10 - 132 TRIBAL BASS BRING HER DOWN AKIRA YAMAOKA - 5 7 - 5 8 - 190 DRUM N BASS CLOUDY MUSIC SLAKE - 6 7 8 6 8 10 126 HOUSE Happy Wedding ASKA - 5 7 9 5 7 - 167 NEW WAVE Love Me Do AKIRA YAMAOKA - 6 8 9 8 10 - 125 ALTERNATIVE HOUSE AVE DE RAPINA Shawn The Horny Master - 4 8 8 5 9 11 140 PROGRESSIVE JAZZ foreplay Osamu Kubota - 5 8 9 6 10 11 155 EUROBEAT Last Message good-cool feat.Meg - 3 9 11 3 9 12 128 HOUSE Spica D.JW - 6 9 9 6 10 11 144 TRANCE Tomorrow Perfume dj TAKA - 6 9 10 7 9 10 152 TRANCE traces TaQ - 5 9 10 5 8 10; 160 ELECTROSHOCK ZERO-ONE Mr.T - 6 10 12 8 11 12 93-191 RENAISSANCE A D.J.Amuro - 8 10 - 6 10 - 12-300 HARDCORE TECHNO MAX 300 Ω - 8 10 11 7 10 12 155 TECHNO stoic TaQ - 6 10 10 7 12 12 83-148 ORCHESTRAL 革命 dj TAKA with NAOKI ; beatmaniaIIDX 8th style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 3 4 7 3 6 7 40-148 INSTRUMENTAL airflow Mr.T - 4 5 8 5 6 - 148 テクノ歌謡 bit mania AKIRA YAMAOKA - 4 5 7 4 5 8 145-149 NU SKOOL DANCER DE VOL - 3 5 5 4 5 - 122 POPS World Wide Love MTO - 5 6 7 4 5 7 145 PSYCHEDELIC TRANCE ALIEN WORLD PINK PONG - 5 6 8 5 7 8 144 EURO GROOVE CELEBRATE NITE N.M.R - 4 6 8 4 5 - 180 HARD CHANSON LOVE IS ORANGE Orange Lounge - 5 6 8 6 8 - 125 METAL HOUSE 夜のサングラス good-cool feat.すわひでお - 6 7 11 6 7 10 155 EUROBEAT Blame good-cool feat.Jeff Coote - 5 7 8 5 9 - 140 TRANCE dissolve kobo - 5 7 9 4 8 9 131-140 GARAGE HOUSE dual control Mr.T - 4 7 8 5 7 9 130 DEEP HOUSE FLUTE MAN SPARKER - 4 7 9 5 6 9 155 EUROBEAT Monkey Dance Y Co. - 4 7 9 8 8 9 144 TECHNO MUSIC TO YOUR HEAD SLAKE - 5 7 12 4 9 10 135 DISCO PLEASE DON T GO ASLETICS - 5 7 8 5 6 9 145 J-TRANCE 蒼い衝動 NAOKI feat.YUKI - 6 7 - 8 10 - 155 NU-NRG 合体せよ!ストロングイェーガー!! L.E.D. - 4 8 9 7 8 10 180 DRUM N BASS ALL RIGHT RAM - 5 8 9 5 7 9 145 TRANCE Attitude Y Co. - 4 8 11 5 8 10 140 GIRL ROCK Halfway of promise Yu Takami feat.Shihori Nakane - 6 8 9 5 9 11 135 HOUSE thunder Lion MUSASHI - 4 8 10 4 7 10 93 HIP HOP WAR GAME ASLETICS - 6 9 9 7 9 - 125 BIG BEAT abstract TaQ - 5 9 10 6 10 10 155 EUROBEAT Colors-Y Co.Eurobeat Remix- dj TAKA(remixed by 横田商会) - 4 9 11 5 10 11 155 PSYCHEDELIC TECHNO Giudecca D.J.SETUP - 5 9 10 5 10 - 180 RAVE LAB RAM - 5 9 9 5 10 11 188 BEAT ROCK memories TAKA 難 5 9 11 5 10 12 174 CUDDLECORE murmur twins yu_tokiwa.djw - 4 9 11 4 10 11 148 TRANCE rainbow flyer dj TAKA - 6 9 10 8 10 - 155 TECHNO symbolic TaQ - 5 9 11 5 8 11 158 ELECTROSHOCK xenon Mr.T - 7 10 12 8 10 12 13-320 SPIRITUAL 桜 Reven-G ; beatmaniaIIDX 9th style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 4 5 8 4 7 - 140 TECHNO ECHOES DRAGOON - 3 5 7 3 6 - 146 ボデー ライオン好き AKIRA YAMAOKA - 4 6 7 5 6 7 100 ELECTRONICA ADVANCE SLAKE - 4 6 7 5 6 6 150 TECHNO BREEDING SLAKE - 4 6 7 4 6 8 142 EUROBEAT I Was The One(80 s EUROBEAT STYLE) good-cool remixed by NAOKI - 5 6 10 5 8 9 136 TRANCE Let the Snow Paint Me(Y Co.Remix) Sana remixed by Y Co. - 3 6 8 7 9 10 142 SOUL lights flare - 5 6 10 4 6 - 135-140 TRANCE Prelude NAOKI underground - 4 6 10 4 10 - 100 R B Really Love 大部真由美 - 4 6 11 6 9 12 132 ELECTRO 2 STEP RISLIM-Remix- ric remixed by Hisashi Nawata - 3 6 7 4 6 - 132 テクノチョップ 昭和企業戦士荒山課長 AKIRA YAMAOKA - 4 6 [CN];; br;9; 5 8 [CN];; br;10; 130 HOUSE 真夏の花・真夏の夢 Sana - 5 7 8 4 7 - 148 NRG BAD BOY BASS!!(dj Remo-con MIX) Y Co. - 4 7 9 4 7 - 150 ULTRA ROCK BEAT Be Rock U(1998 burst style) NAOKI - 5 7 8 5 9 10 152 ELECTRO POP Dreamin Sun Yu Takami - 5 7 10 5 8 10 180 DRUM N BASS SNOW RAM - 3 8 9 3 8 10 150 ROCOCO TEK BRIGHTNESS DARKNESS SPARKER - 5 8 10 6 10 - 160-188 HEALIN HARDCORE Cradle positive MA feat.akino - 6 8 10 8 10 - 145 TRANCE e-motion 2003-romantic extra- e.o.s remixed by dj TAKA - 3 8 9 3 8 11 160 TURKISH PIANO N BASS Golden Horn Osamu Kubota - 5 8 10 6 8 - 152 EUROBEAT HYPER EUROBEAT(2DX style) NAOKI feat.PAULA TERRY - 4 8 9 4 8 9 158 EUROBEAT MARIA(I believe...) NAOKI feat.PAULA TERRY - 4 8 10 5 8 8 142 TRANCE POWER DREAM PINK PONG - 4 8 9 7 10 11 129 HAPPY HANDBAG Silvia Drive dj TAKA feat.Noria - 3 8 9 5 8 - 140 TRANCE STAR FIELD SADA - 5 8 10 5 9 11 180 HAPPY HARDCORE Sweet SweetMagic jun - 6 9 9 6 9 10 180 RAVE ACT RAM - 5 9 10 8 11 12 ※ DRUM N BASS Karma TaQ - 5 9 10 4 7 9 177 J-HAPPY HARDCORE LOVESHINE 小坂りゆ - 6 9 10 7 10 12 155 TECHNO lower world D.J.SETUP - 5 9 10 5 9 10; 130 GOSPEL Make A Difference Lala Moore with CoCoRo*Co - 6 9 11 7 11 12 155 TRANCE quasar OutPhase - 5 9 10 5 7 10 150 PSYCHEDELIC Quickening dj TAKA - 6 9 10 6 9 11 200 GABBA rottel-the-Mercury sampling masters MEGA - 7 10 10 6 9 10 171 TRANCE CORE Abyss-The Heavens Remix- dj TAKA remixed by Ryu☆ - 7 10 - 9 11 - 125 MIXTURE Distress dj TAKA remixed by TaQ - 4 10 12 4 11 12 130-160 POST ROCK moon_child 少年ラジオ - 7 10 12 7 8 10 155 HARDCORE RAVE one or eight sampling masters AYA ; beatmaniaIIDX 10th style ; ▲ ▼ B SP DP BPM GENRE TITLE ARTIST - 5 6 9 5 9 10 136 DREAM TECHNO ASTRAL VOYAGE EeL - 4 6 7 6 7 9 170 HYPER J-POP FOUR DoLL TËЯRA - 4 6 9 4 8 10 135 NATURAL SOUND Freezing atmosphere Twin AmadeuS - 5 7 8 5 8 10 145 PSYCHEDELIC TRANCE ALIEN TEMPLE PINK PONG - 6 7 10 6 7 11 160 ITALO POP BABY LOVE Noria - 6 7 9 6 9 10 144 2STEP POP TRANCE Back Into The Light Sota Fujimori - 5 7 9 5 8 10 158 EUROBEAT CARRY ON NIGHT(English version) platoniX(EURO style) - 4 7 8 5 7 9 130 HOUSE Drop on the floor good-cool - 5 7 10 5 10 10 145 TRANCE HI SCHOOL DREAM PINK PONG - 5 7 8 6 8 9 145 TRANCE Smell Like This Y Co. - 4 7 8 4 7 - 148 ムートラ システムロマンス ヒロシ&チー子 - 6 8 10 5 8 11 157 EUROBEAT Daisuke Y Co. - 4 8 10 4 8 - 158 ELECTROSHOCK EXE Mr.T - 5 8 10 5 10 10 140 BREAK BEATS Feedback Audio Highs - 4 8 10 3 7 11 160-220 GAME MUSIC GRADIUS-FULL SPEED- Mr.T - 4 8 9 5 8 10 160 RAVE LOW RAM - 5 8 9 7 9 11 148 TRANCE pandora dj TAKA feat.Tomomi - 7 8 9 6 9 11 140 J-POP SHOOTING STAR 小坂りゆ - 3 8 11 6 8 11 139 戦艦テクノ SPACE FIGHT AKIRA YAMAOKA - 4 9 9 5 9 9 160 ROCOCO TEK Boundary SPARKER - 6 9 - 7 10 - 155 PSYCHEDELIC TRANCE Changes TaQ - 5 9 11 5 8 - 155 ETHNO HARDCORE Debtty Daddy sampling masters AYA - 5 9 10 5 9 10 180 DRUM N BASS FEEL IT RAM - 5 9 10 4 9 12 148 GOA TRANCE GHOST REVIVAL L.E.D. - 5 9 9 6 9 10 180 RAVE HIGH RAM - 3 9 9 3 7 8 150 TECHNO LIMITED SLAKE - 6 9 11 6 10 12 140 TRANCE Love Is Eternity kors k - 4 9 11 4 10 - 156 DANCE POP Lucy ELE BLOCK - 5 9 12 4 10 12 200 HAPPY One More Lovely Risk Junk - 6 9 10 6 10 11 144 TRANCE Rise n Beauty Sota feat.Cyborg Akemi - 5 10 11 7 10 12 175-200 お江戸テクノ 1st Samurai sampling masters MEGA - 4 10 10 4 10 11 170 ARTCORE Narcissus At Oasis Ryu☆ - 8 10 11 6 10 12 172 PROGRESSIVE BAROQUE No.13 TAKA respect for J.S.B. - 7 10 11 7 9 11 177 HAPPY HARDCORE rainbow rainbow Ryu☆ - 6 10 12 8 10 12 151 HARD HOUSE 雪月花 Ryu☆ - 8 12 12 8 10 12 155 TECHNO Innocent Walls TaQ
https://w.atwiki.jp/neondaoc/pages/16.html
Sorcrer(妖術士) アルビオン(ALBION)の鍵となる職業です。いわゆるMainCCer。 敵を足止めしたり、味方の目を覚ませたり、敵を弱体化させたり等々・・・ 色々やることが多く、操作量も多く、果断即決、慎重、堅実を求められます。 敵プレイヤーにとって放置を許されない職業なので、真っ先に狙われます、 死ぬまで粘着されます、蘇生を貰っても速攻で殺しにきます。でも死んではいけない。 状況判断に自信があって、どんな事が起きても折れない心を持ち、死を恐れず、 ボイスチャットで堂々と話せて、不撓不屈を貫き、グループの先頭を走り、 味方全体をリード出来る方にオススメします。 基本的に出来ること。(BaseSkill) Mesmerize(催眠術)単・敵 Root(足止め)単・敵 Confusion(混乱)単・敵 Amnesia(記憶喪失)単・敵 AE-Amnesia(範囲記憶喪失)単範囲・敵 Buff-WaterBreath(水中呼吸バフ 通称WB)全体・味方 SoW5(早足5)全体・味方 De-Mesmerize(催眠術を解除通称CM)単・味方 Debuff-Strength-Instant(無詠唱筋力低下)単・敵 Debuff-Dexterity-Instant(無詠唱器用さ低下)単・敵 Body-LifeTap-Direct Damage(肉体属性体力吸収魔法)単・敵 Matter-Direct Damage(土属性魔法)単・敵 Matter-Damage-over-Time(土属性出血魔法)単・敵 Buff-Shield-Base(基本防御強化)単・自分 Absorb(緩和)単・自分 Bladeturn(刃除け)単・自分 精神操作系(Domination-MindTwisting-Spec) AE-Mesmerize(長射程範囲催眠術)単範囲・敵 Instant-Mesmerize(無詠唱催眠術)単・敵 Charm(魅了)単・敵(人・獣・精霊・虫etc) AE-Debuff-strength/Constitution-Instant(無詠唱筋力/体格低下)単範囲・敵 Buff-PowerRegeneration(魔法回復速度強化)単/全体・味方 Mesmerisation-Damp(催眠術効果時間短縮)全体・味方 Buff-CombatDamage(武器攻撃威力上昇)全体・味方 Buff-Shield-Base-Impenetrable(非貫通防御)単・自分 Debuff-Damage-magic(魔法威力低下)単・敵 Reset-QuickCAST-Instant(クイックキャストタイマーリセット)単・自分 Mass-Gateway(転送門開放)全体・味方 肉体破壊系(Disorientation-BodyDestruction-Spec) Debuff-Heat(熱属性抵抗力弱体化)単・敵 Debuff-Cold(冷気属性抵抗力弱体化)単・敵 Debuff-Matter(土属性抵抗力弱体化)単・敵 Body-Direct damage(肉体属性魔法)単・敵 AE-Debuff-Dexterity/quickness-Instant(無詠唱器用さ/敏捷性低下)単範囲・敵 AE-Root(長射程範囲足止め)単範囲・敵 土属性(Telekinesis-Matter-Spec) Damage over Time(出血魔法)単・敵 Snare-Direct damage-(鈍足魔法)単・敵 Debuff-Dexterity/quickness-Instant(無詠唱器用さ/敏捷性低下)単・敵 AE-Debuff-Dexterity/quickness-Instant(無詠唱器用さ/敏捷性低下)単範囲・敵 RealmAbility(レルムアビリティ) 取るべきものLongwind 1Level これがないと辛いです オススメAugmented Dexterity 必要とするLevel Purge 3Level Mastery of Focus 必要とするLevel Physical Defense 優先度は高いです Serenity 1Levelあれば捗ります 余裕ができたら取っていきたいMastery of Concentration 取るなら3Level 5Levelあれば世界が変わります Ichor of the Deep 1Levelでもあると無いでは大違い 3Levelあれば立派なCC MasterLevelAbility(マスターレベルアビリティ) Convoker Stormlord ChampionLevelAbility(チャンピオンレベルアビリティ) Elementalist Rogue Acolyte Fighter Disciple スキルのとり方(一例) mind44/Body31AE-Mez(1min22sec)AE-root(49sec)MassGate 一番効果時間の長いAE-Mezを取ったスキル構成 攻撃よりCCerに専念したい方用 Mind40/Body36AE-Mez(1min9sec)AE-root(49sec)Debuff-Heat、Cold、Matter(30%) MassGate Mezを一段落とし、代わりに3種類のレジストデバフを取ったスキル構成、CCerをやり、自分で攻撃し、味方キャスターを応援したい方用 Mind34/Body41AE-Mez(1min9sec)AE-root(1min) MassGateを捨ててBaseDDの威力向上を狙った構成 CCもしたいけど、もっと自分で攻撃をしたい方用 Mind24/body48AE-Mez(46sec) AE-Root(1min) Spec-Direct Damage(209Body)Debuff-Heat、Cold、Matter(50%) Mezを46secで割り切って、代わりにSpecDDと3種類のレジストデバフを取ったスキル構成。CCは程々に留めて全力で魔法を撃ち味方を応援したい方用 Mind50/Body20AE-Mez(1min22sec)AE-root(36sec) Instant-Mez(30sec)Reset QC (Instant)Buff-Shield-Base-Impenetrable(self) DDを捨ててインスタントMezと鉄壁の防御力を得たスキル構成。とにかくCCをやりたい人、攻撃はメンバーに任せる方用 Matter40/Body36AE-Root(49sec)Debuff-Heat、Cold、Matter(30%) 自分でレジストデバフを入れてMatterDoTとDDを撃ちたい方用 これをやるくらいならEarth-SpecのWizerdをやりましょう。 最近の界隈における立ち位置と状況 ALBIONにおけるCCerであり、基本的にどのような構成(8人グループ、ミニグループ)でも必須に近い職業であり、大抵は楽に誘ってもらえる。職業性能自体も非常に高い(ように思われる。) ただし、最初の紹介でも触れたが基本的に敵国がソーサラーを放置する事はまず無く、キャスターということで攻めに弱い事も熟知しており、ほぼ真っ先に殺しにかかってくる。 交戦に入った際、真っ先に殺されるのがソーサラーであり、逆に真っ先に死んではいけないのがソーサラーという職業である。かと言って逃げ回っていてもグループは壊滅する。 グループ構成においてソーサラーは複数居ても問題が無いため、最初は2ndCCer又はCaster寄りで遊ぶのも選択肢である。 注意点として、CCerはグループの先頭を走る(つまり全員を嚮導する)役割を求められる事が多く、いざ交戦となれば味方全員を導くことが求められ、操作量・判断量が極めて多い。 これはつまり、ボイスチャット等を使用し、かつ英語(現状日本人のみで8人を構成出来ることはまず無い)で日本人以外のメンバーに指示を飛ばすことであり、それが求められる。 先に個人的な見解と断りを入れておくが、楽しく遊ぶには文法や発音がどれだけ間違っていようとも堂々と英語で話せる(意思疎通しろとは言わない)ことが最大の問題になるだろう。 とりあえずテンプレまで終了 (2020-11-29 01 54 02) コメント
https://w.atwiki.jp/jleague-football/pages/6238.html
Player Last Club J1 J2 J3 Season Game Goal Game Goal Game Goal 金子拓郎 Hokkaido Consadole Sapporo 123 20 0 0 0 0 2019-2023 ミラン・トゥチッチ Hokkaido Consadole Sapporo 37 2 0 0 0 0 2021-2023 小野伸二 Hokkaido Consadole Sapporo 207 29 86 9 0 0 1998-2023 クォン・スンテ Kashima Antlers 108 0 0 0 0 0 2017-2023 アルトゥール・カイキ Kashima Antlers 56 16 0 0 0 0 2021-2023 エレケ Kashima Antlers 6 1 0 0 0 0 2022-2023 ディエゴ・ピトゥカ Kashima Antlers 85 6 0 0 0 0 2021-2023 常本佳吾 Kashima Antlers 71 2 0 0 0 0 2020-2023 ダヴィド・モーベルグ Urawa Reds 29 8 0 0 0 0 2022-2023 ホセ・カンテ Urawa Reds 24 8 0 0 0 0 2023 鈴木彩艶 Urawa Reds 8 0 0 0 0 0 2021-2023 明本考浩 Urawa Reds 89 6 40 7 0 0 2020-2023 アレックス・シャルク Urawa Reds 19 3 0 0 0 0 2022-2023 荻原拓也 Urawa Reds 62 3 64 2 0 0 2018-2023 ブエノ Kashiwa Reysol 51 2 15 1 0 0 2014-2023 三原雅俊 Kashiwa Reysol 202 7 54 2 0 0 2006-2023 ドウグラス Kashiwa Reysol 152 64 109 29 0 0 2010-2023 安部柊斗 FC Tokyo 110 8 0 0 4 0 2019-2023 レアンドロ FC Tokyo 118 35 0 0 0 0 2017-2023 ペロッチ FC Tokyo 13 1 0 0 0 0 2023 ヤクブ・スウォビィク FC Tokyo 136 0 0 0 0 0 2019-2023 熊田直紀 FC Tokyo 8 1 0 0 0 0 2023 ジョアン・シミッチ Kawasaki Frontale 133 5 0 0 0 0 2019-2023 レアンドロ・ダミアン Kawasaki Frontale 127 53 0 0 0 0 2019-2023 山根視来 Kawasaki Frontale 196 14 37 0 0 0 2016-2023 チャナティップ Kawasaki Frontale 133 14 0 0 0 0 2017-2023 小塚和季 Kawasaki Frontale 71 2 70 14 34 6 2013-2023 高丘陽平 Yokohama F. Marinos 111 0 41 0 4 0 2014-2023 藤田譲瑠チマ Yokohama F. Marinos 74 4 45 3 0 0 2019-2023 角田涼太朗 Yokohama F. Marinos 36 0 0 0 0 0 2020-2023 サウロ・ミネイロ Yokohama FC 20 4 19 4 0 0 2021-2023 小川航基 Yokohama FC 38 7 114 43 0 0 2016-2023 吉野恭平 Yokohama FC 105 3 93 4 5 0 2013-2023 西山大雅 Yokohama FC 1 0 0 0 0 0 2018-2023 タリク Shonan Bellmare 93 5 0 0 0 0 2020-2023 山本脩斗 Shonan Bellmare 277 14 0 0 0 0 2008-2023 町野修斗 Shonan Bellmare 80 26 32 7 30 8 2018-2023 伊藤涼太郎 Albirex Niigata 28 7 102 22 0 0 2016-2023 三戸舜介 Albirex Niigata 31 4 49 8 0 0 2021-2023 グスタボ・ネスカウ Albirex Niigata 8 0 0 0 0 0 2023 瀬口拓弥 Albirex Niigata 0 0 32 0 0 0 2014-2023 マテウス・カストロ Nagoya Grampus 189 39 45 12 0 0 2014-2023 藤井陽也 Nagoya Grampus 75 3 0 0 0 0 2019-2023 森下龍矢 Nagoya Grampus 120 8 0 0 0 0 2020-2023 アラン・カリウス Kyoto Sanga FC 1 0 0 0 0 0 2022-2023 パウリーニョ Kyoto Sanga FC 13 1 0 0 0 0 2022-2023 山本理仁 Gamba Osaka 13 0 104 3 0 0 2019-2023 クォン・ギョンウォン Gamba Osaka 36 3 0 0 0 0 2022-2023 マテイ・ヨニッチ Cerezo Osaka 183 12 0 0 0 0 2017-2023 セルジ・サンペール Vissel Kobe 88 0 0 0 0 0 2019-2023 バーリント・ヴェーチェイ Vissel Kobe 2 0 0 0 0 0 2023 アンドレス・イニエスタ Vissel Kobe 114 21 0 0 0 0 2018-2023 川﨑修平 Vissel Kobe 22 1 0 0 43 10 2019-2023 リンコン Vissel Kobe 26 1 0 0 0 0 2021-2023 ステファン・ムゴシャ Vissel Kobe 6 0 0 0 0 0 2022-2023 廣永遼太郎 Vissel Kobe 3 0 16 0 0 0 2008-2023 フアン・マタ Vissel Kobe 1 0 0 0 0 0 2023 林卓人 Sanfrecce Hiroshima 329 0 183 0 0 0 2001-2023 棚田遼 Sanfrecce Hiroshima 5 0 0 0 0 0 2022-2023 柴﨑晃誠 Sanfrecce Hiroshima 301 28 139 16 0 0 2007-2023 ジョン・マリ Avispa Fukuoka 25 5 0 0 0 0 2021-2023 田邉草民 Avispa Fukuoka 129 6 85 7 11 2 2009-2023 ファン・ソッコ Sagan Tosu 240 11 0 0 0 0 2012-2023 若狭大志 Vegalta Sendai 18 2 256 8 0 0 2012-2023 エヴェルトン Vegalta Sendai 51 4 33 1 0 0 2019-2023 梁勇基 Vegalta Sendai 297 29 280 47 0 0 2004-2023 フォギーニョ Vegalta Sendai 14 0 60 6 0 0 2021-2023 ホ・ヨンジュン Vegalta Sendai 0 0 26 5 0 0 2023 沖野将基 Blaublitz Akita 0 0 54 2 136 9 2015-2023 三上陽輔 Blaublitz Akita 2 0 132 13 133 19 2010-2023 田中裕人 Blaublitz Akita 7 0 236 2 24 2 2013-2023 岡﨑建哉 Montedio Yamagata 2 0 141 3 46 3 2013-2023 デラトーレ Montedio Yamagata 0 0 54 13 0 0 2022-2023 河合秀人 Montedio Yamagata 0 0 151 10 84 14 2016-2023 荒川永遠 Montedio Yamagata 0 0 1 0 0 0 2022-2023 宮崎幾笑 Iwaki FC 2 0 106 11 25 4 2015-2023 黒宮渉 Iwaki FC 0 0 3 0 1 0 2022-2023 タビナス・ジェファーソン Mito Hollyhock 0 0 82 2 30 0 2017-2023 松田隼風 Mito Hollyhock 0 0 20 1 0 0 2022-2023 田辺陽太 Mito Hollyhock 0 0 9 0 0 0 2021-2023 面矢行斗 Tochigi SC 0 0 24 1 7 0 2021-2023 髙萩洋次郎 Tochigi SC 329 26 137 19 0 0 2003-2023 ジュニーニョ Tochigi SC 0 0 91 7 0 0 2018-2023 山本廉 Tochigi SC 0 0 71 3 0 0 2019-2023 小野寺健也 Tochigi SC 0 0 28 1 10 2 2020-2023 五十嵐理人 Tochigi SC 0 0 16 0 0 0 2021-2023 レアンドロ・ペレイラ Tochigi SC 94 30 3 1 0 0 2019-2023 清水慶記 Thespakusatsu Gunma 10 0 130 0 18 0 2008-2023 内田達也 Thespakusatsu Gunma 25 0 251 6 14 1 2010-2023 白石智之 Thespakusatsu Gunma 0 0 65 4 79 9 2017-2023 中田湧大 Thespakusatsu Gunma 0 0 1 0 0 0 2021-2023 大橋尚志 Omiya Ardija 0 0 202 4 6 0 2015-2023 三幸秀稔 Omiya Ardija 19 0 161 7 28 1 2012-2023 新里亮 Omiya Ardija 84 0 190 6 3 0 2013-2023 南雄太 Omiya Ardija 266 0 400 0 0 0 1998-2023 福満隆貴 JEF United Chiba 25 1 170 13 36 19 2015-2023 篠原友哉 JEF United Chiba 0 0 4 0 0 0 2022-2023 マリオ・エンゲルス Tokyo Verdy 0 0 14 0 0 0 2023 小池純輝 Tokyo Verdy 4 0 481 75 0 0 2006-2023 奈良輪雄太 Tokyo Verdy 47 0 165 4 0 0 2013-2023 アルハン Tokyo Verdy 0 0 2 0 0 0 2022-2023 新井悠太 Tokyo Verdy 0 0 8 2 0 0 2023 ストイシッチ FC Machida Zelvia 1 0 7 0 0 0 2021-2023 太田宏介 FC Machida Zelvia 296 11 50 0 2 0 2006-2023 アデミウソン FC Machida Zelvia 154 42 3 1 0 0 2015-2023 クリスティアーノ Ventforet Kofu 213 66 140 45 0 0 2013-2023 マイケル・ウッド Ventforet Kofu 0 0 1 0 0 0 2022-2023 ジェトゥリオ Ventforet Kofu 0 0 28 3 0 0 2022-2023 ホナウド Shimizu S-Pulse 30 1 39 0 0 0 2021-2023 神谷優太 Shimizu S-Pulse 79 7 95 16 0 0 2016-2023 ベンジャミン・コロリ Shimizu S-Pulse 28 3 11 1 0 0 2021-2023 鈴木唯人 Shimizu S-Pulse 83 5 3 1 0 0 2020-2023 八田直樹 Jubilo Iwata 86 0 69 0 0 0 2005-2023 大森晃太郎 Jubilo Iwata 192 19 99 6 3 0 2011-2023 後藤啓介 Jubilo Iwata 0 0 33 7 0 0 2023 遠藤保仁 Jubilo Iwata 672 103 104 10 0 0 1998-2023 大津祐樹 Jubilo Iwata 192 13 60 7 0 0 2008-2023 レオナルド Fujieda MYFC 12 0 4 0 0 0 2022-2023 中井崇仁 Fujieda MYFC 0 0 1 0 9 0 2022-2023 ペドロ Fujieda MYFC 0 0 1 0 0 0 2022-2023 ステファン・ムーク Fagiano Okayama 0 0 60 10 0 0 2022-2023 ハン・イグォン Fagiano Okayama 0 0 37 4 0 0 2022-2023 佐野航大 Fagiano Okayama 0 0 48 5 0 0 2022-2023 ヨルディ・バイス Fagiano Okayama 16 1 194 25 0 0 2018-2023 福元友哉 Fagiano Okayama 0 0 45 1 0 0 2018-2023 皆川佑介 Renofa Yamaguchi FC 109 8 120 19 0 0 2014-2023 大槻周平 Renofa Yamaguchi FC 106 8 170 32 0 0 2012-2023 上本銀太 Renofa Yamaguchi FC 0 0 3 0 0 0 2022-2023 石井秀典 Tokushima Vortis 86 3 285 11 0 0 2008-2023 カカ Tokushima Vortis 26 1 43 2 0 0 2021-2023 ルイズミ・ケサダ Tokushima Vortis 0 0 10 0 0 0 2023 山下雄大 Tokushima Vortis 0 0 5 0 0 0 2023 吹ヶ徳喜 Tokushima Vortis 5 0 0 0 1 0 2020-2023 奥井諒 V-Varen Nagasaki 138 3 114 4 0 0 2012-2023 カイオ・セザール V-Varen Nagasaki 1 0 166 13 0 0 2018-2023 大竹洋平 V-Varen Nagasaki 92 9 167 14 0 0 2008-2023 クレイソン V-Varen Nagasaki 0 0 25 4 0 0 2022-2023 カルロス・グティエレス V-Varen Nagasaki 8 0 58 4 0 0 2020-2023 田辺圭佑 Roasso Kumamoto 0 0 65 2 189 6 2014-2023 増田卓也 Roasso Kumamoto 10 0 82 0 0 0 2012-2023 相澤佑哉 Roasso Kumamoto 0 0 11 0 0 0 2023 テイシェイラ Oita Trinita 0 0 5 0 0 0 2023 刀根亮輔 Oita Trinita 42 0 135 3 28 2 2010-2023 饗庭瑞生 Vanraure Hachinohe 0 0 0 0 11 1 2020-2023 小牧成亘 Vanraure Hachinohe 0 0 0 0 144 8 2015-2023 宮本拓弥 Vanraure Hachinohe 0 0 47 3 103 24 2016-2023 姫野宥弥 Vanraure Hachinohe 0 0 18 0 154 12 2015-2023 三ッ田啓希 Vanraure Hachinohe 0 0 0 0 27 4 2020-2023 渡邊龍 Vanraure Hachinohe 0 0 0 0 63 6 2021-2023 丹羽一陽 Vanraure Hachinohe 0 0 0 0 72 0 2021-2023 江幡俊介 Vanraure Hachinohe 0 0 0 0 18 0 2022-2023 武部洸佑 Vanraure Hachinohe 0 0 0 0 6 0 2022-2023 蔦颯 Vanraure Hachinohe 0 0 0 0 32 0 2019-2023 ドウグラス・オリヴェイラ Iwate Grulla Morioka 54 5 0 0 23 0 2020-2023 クリスティアーノ Iwate Grulla Morioka 0 0 11 3 6 2 2022-2023 南拓都 Iwate Grulla Morioka 0 0 12 0 19 0 2021-2023 李栄直 Iwate Grulla Morioka 5 1 213 15 30 1 2013-2023 チャン・ヒョンス Iwate Grulla Morioka 0 0 4 0 10 0 2022-2023 那須大亮 Iwate Grulla Morioka 400 29 0 0 1 0 2002-2023 河西真 Fukushima United FC 0 0 0 0 89 0 2019-2023 向井颯 Fukushima United FC 0 0 0 0 4 0 2022-2023 延祐太 Fukushima United FC 0 0 0 0 63 3 2021-2023 堤聖司 Fukushima United FC 0 0 0 0 10 0 2021-2023 大杉啓 Fukushima United FC 0 0 0 0 7 0 2021-2023 清田奈央弥 Fukushima United FC 0 0 3 0 14 0 2020-2023 柴圭汰 Fukushima United FC 0 0 0 0 30 0 2021-2023 古林将太 Fukushima United FC 197 6 76 4 28 2 2010-2023 長澤卓己 YSCC Yokohama 0 0 0 0 18 0 2019-2023 坂本順平 YSCC Yokohama 0 0 0 0 2 0 2023 松井大輔 YSCC Yokohama 98 7 150 20 26 3 2000-2023 田原廉登 YSCC Yokohama 0 0 0 0 11 1 2023 中村海渡 YSCC Yokohama 0 0 0 0 2 0 2022-2023 沼田皇海 YSCC Yokohama 0 0 0 0 3 0 2023 ロリス・ティネッリ YSCC Yokohama 0 0 0 0 27 3 2022-2023 カルロス・アローヨ YSCC Yokohama 0 0 0 0 15 0 2023 デューク・カルロス SC Sagamihara 0 0 16 0 50 3 2018-2023 松澤彰 SC Sagamihara 0 0 0 0 29 4 2020-2023 佐野陸人 SC Sagamihara 0 0 0 0 6 0 2023 安東輝 Matsumoto Yamaga FC 8 0 63 1 81 3 2014-2023 ルーカス・ヒアン Matsumoto Yamaga FC 0 0 0 0 2 0 2023 鈴木国友 Matsumoto Yamaga FC 8 0 102 13 38 5 2018-2023 パウリーニョ Matsumoto Yamaga FC 52 3 258 17 45 2 2010-2023 榎本樹 Matsumoto Yamaga FC 0 0 16 3 53 5 2019-2023 稲福卓 Matsumoto Yamaga FC 0 0 1 0 18 0 2021-2023 濱名真央 Matsumoto Yamaga FC 0 0 0 0 3 0 2022-2023 篠原弘次郎 Matsumoto Yamaga FC 0 0 223 5 9 0 2010-2023 田中想来 Matsumoto Yamaga FC 0 0 0 0 11 0 2022-2023 渡邉千真 Matsumoto Yamaga FC 381 104 23 3 20 2 2009-2023 宮阪政樹 AC Nagano Parceiro 37 2 222 26 88 3 2012-2023 髙窪健人 AC Nagano Parceiro 0 0 0 0 14 0 2021-2023 安東輝 AC Nagano Parceiro 0 0 0 0 20 2 2023 原田虹輝 AC Nagano Parceiro 0 0 0 0 41 1 2019-2023 山本大貴 AC Nagano Parceiro 18 1 186 25 50 17 2014-2023 柴崎貴広 Kataller Toyama 2 0 152 0 6 0 2001-2023 林堂眞 Kataller Toyama 0 0 209 9 109 12 2012-2023 大森大地 Kataller Toyama 0 0 0 0 3 0 2023 高橋駿太 Kataller Toyama 0 0 78 12 194 32 2007-2023 野口竜彦 Kataller Toyama 0 0 36 1 9 0 2020-2023 谷俊勲 Azul Claro Numazu 0 0 0 0 5 0 2019-2023 イゴール・ガブリエル Azul Claro Numazu 0 0 0 0 6 0 2023 市川侑麻 Azul Claro Numazu 0 0 0 0 1 0 2023 前川智敬 Azul Claro Numazu 0 0 0 0 3 1 2022-2023 久保田和音 FC Gifu 2 0 89 2 9 0 2015-2023 田中順也 FC Gifu 228 51 24 6 48 6 2009-2023 松本拓也 FC Gifu 1 0 3 0 178 0 2010-2023 山内彰 FC Gifu 0 0 0 0 5 0 2022-2023 三國スティビアエブス FC Gifu 0 0 25 0 15 0 2020-2023 柏木陽介 FC Gifu 392 56 31 4 61 1 2006-2023 谷口智紀 FC Osaka 0 0 0 0 103 4 2017-2023 今村優介 FC Osaka 0 0 0 0 63 5 2020-2023 岩本知幸 FC Osaka 0 0 0 0 1 0 2023 町田蘭次郎 FC Osaka 0 0 0 0 22 0 2023 上月翔聖 FC Osaka 0 0 0 0 3 0 2023 澁谷雅也 FC Osaka 0 0 0 0 10 0 2023 吉馴空矢 FC Osaka 0 0 0 0 54 1 2019-2023 ンダウ・ターラ FC Osaka 1 0 2 0 2 0 2021-2023 清本拓己 FC Osaka 0 0 76 5 65 13 2013-2023 笠原淳 FC Osaka 0 0 0 0 10 0 2014-2023 服部一輝 FC Osaka 0 0 0 0 34 0 2017-2023 ジャン・マリー・ドングー FC Osaka 0 0 0 0 4 0 2023 ジョアン・ヴィクトール FC Osaka 0 0 0 0 4 0 2023 エルヴェルソン FC Osaka 0 0 0 0 1 0 2023 武田太一 FC Osaka 0 0 0 0 6 0 2020-2023 小松駿太 FC Osaka 0 0 66 3 87 4 2017-2023 浜崎拓磨 FC Osaka 24 1 49 2 13 0 2017-2023 松浦拓弥 FC Osaka 244 20 80 7 13 0 2007-2023 金子昌広 Nara Club 9 0 143 16 24 2 2013-2023 可児壮隆 Nara Club 9 0 13 0 144 12 2014-2023 森俊介 Nara Club 4 0 3 1 11 0 2017-2023 片岡爽 Nara Club 0 0 0 0 47 0 2019-2023 平松遼太郎 Nara Club 0 0 0 0 8 1 2020-2023 寺村浩平 Nara Club 0 0 0 0 26 1 2023 大久保優 Gainare Tottori 0 0 0 0 71 13 2020-2023 知久航介 Gainare Tottori 0 0 0 0 16 0 2022-2023 長井響 Gainare Tottori 0 0 0 0 23 0 2022-2023 遊馬将也 Gainare Tottori 0 0 0 0 71 7 2016-2023 馬場琢未 Gainare Tottori 0 0 0 0 8 0 2022-2023 吉井佑将 Gainare Tottori 0 0 0 0 25 1 2022-2023 高橋拓也 Kamatamare Sanuki 0 0 2 0 201 0 2014-2023 金井貢史 Kamatamare Sanuki 167 17 86 9 16 0 2008-2023 後藤卓磨 Kamatamare Sanuki 0 0 0 0 64 3 2021-2023 森本ヒマン Kamatamare Sanuki 0 0 0 0 21 2 2023 鳥飼椋平 Kamatamare Sanuki 0 0 0 0 6 0 2023 鯰田太陽 Kamatamare Sanuki 0 0 0 0 27 0 2021-2023 伊従啓太郎 Kamatamare Sanuki 0 0 0 0 16 0 2022-2023 武下智哉 Kamatamare Sanuki 0 0 0 0 17 0 2019-2023 佐々木匠 Ehime FC 23 0 64 7 50 6 2016-2023 岩井柊弥 Ehime FC 0 0 24 0 0 0 2018-2023 平岡康裕 Ehime FC 355 15 30 1 7 0 2005-2023 吉田晴稀 Ehime FC 0 0 1 0 0 0 2020-2023 疋田優人 Ehime FC 0 0 15 2 18 1 2021-2023 行友翔哉 Ehime FC 0 0 0 0 13 4 2022-2023 櫻内渚 FC Imabari 82 5 78 8 14 0 2012-2023 ラルフ・セウントイェンス FC Imabari 0 0 0 0 12 2 2022-2023 上原拓郎 FC Imabari 0 0 82 1 94 4 2014-2023 松井治輝 FC Imabari 0 0 0 0 4 0 2021-2023 フィリップ・ピシュチェク FC Imabari 0 0 0 0 5 0 2022-2023 上形洋介 Giravanz Kitakyushu 0 0 18 2 168 37 2015-2023 永野雄大 Giravanz Kitakyushu 0 0 41 0 47 0 2020-2023 池髙暢希 Giravanz Kitakyushu 0 0 0 0 84 3 2019-2023 中山雄希 Giravanz Kitakyushu 0 0 28 1 107 7 2017-2023 夛田凌輔 Giravanz Kitakyushu 0 0 130 2 153 5 2011-2023 エボコ Giravanz Kitakyushu 0 0 0 0 5 0 2023 大石悠介 Giravanz Kitakyushu 0 0 0 0 10 0 2023 エドゥアルド・メロ Giravanz Kitakyushu 0 0 0 0 5 0 2023 ミケル・アグ Giravanz Kitakyushu 0 0 0 0 11 0 2022-2023 石井健太 Tegevajaro Miyazaki 0 0 5 0 18 0 2014-2023 西岡大志 Tegevajaro Miyazaki 0 0 83 8 77 3 2017-2023 北村椋太 Tegevajaro Miyazaki 0 0 0 0 39 0 2021-2023 青戸翔 Tegevajaro Miyazaki 0 0 0 0 48 4 2022-2023 内薗大貴 Tegevajaro Miyazaki 0 0 0 0 31 0 2016-2023 石津大介 Tegevajaro Miyazaki 74 6 207 42 54 7 2012-2023 山崎亮平 Tegevajaro Miyazaki 186 19 93 12 34 4 2007-2023 杉浦力斗 Tegevajaro Miyazaki 0 0 22 0 1 0 2020-2023 松本幹太 Tegevajaro Miyazaki 0 0 10 0 11 0 2021-2023 佐藤颯汰 Tegevajaro Miyazaki 0 0 10 0 23 3 2018-2023 髙橋一輝 Tegevajaro Miyazaki 0 0 0 0 43 0 2022-2023 藤武剛 Tegevajaro Miyazaki 0 0 0 0 21 0 2021-2023 国本玲央 Tegevajaro Miyazaki 0 0 5 0 1 0 2020-2023 井原伸太郎 Tegevajaro Miyazaki 0 0 0 0 54 0 2021-2023 ウェズレイ Kagoshima United FC 0 0 23 0 54 6 2014-2023 ロメロ・フランク Kagoshima United FC 42 3 286 43 49 9 2011-2023 ダニー・カルバハル FC Ryukyu 0 0 84 0 17 0 2018-2023 牟田雄祐 FC Ryukyu 56 2 60 3 76 9 2013-2023 清武功暉 FC Ryukyu 14 0 223 54 20 2 2012-2023 人見拓哉 FC Ryukyu 0 0 31 4 16 1 2020-2023 阿部拓馬 FC Ryukyu 96 9 171 59 29 4 2010-2023 積田景介 FC Ryukyu 0 0 0 0 9 0 2016-2023 ケルヴィン FC Ryukyu 0 0 17 1 27 2 2022-2023 サダム・スレイ FC Ryukyu 0 0 12 3 9 1 2022-2023 金崎夢生 FC Ryukyu 337 71 12 1 22 1 2007-2023
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1131895987.jpg Rakiaさんに描いてもらったAzari めっちゃ、きにいってます! Rakiaラブ キャラ名 Azari 種族 おねえたま もとい、ハーフエルフ(karana信仰) 職業 ももレンジャー!? レベル 64 やっと、、、OTZ AAためるか、、、?! 累積AAポイント ゼロォ FT値合計 ぜろぉ Permanent HASTE 41% コメント どこにいっても、大暴れしたい、わがままお嬢様レンジャー マナチェックってなんですか? Mediってなんですか? 気合で回復してください Skill Alchemy Baking Beg Brewing Fishing Fletching 164 Jewelcraft Pottery 130 Research - Smithing Tailoring Tinkering - Poison - Alcohol Tolerance Forage 81 Faction Claws of Veeshan Lord Yelinak Kromzek Kromrif King Tormax Coldain Dain Frostreaver IV Plane of Growth Venril Sathir Ring of Scale Freeport Militia Key Sebilis ○ Howling stones ○ Veeshan peak Sleeper tomb SS Temple Emp lair Vex Thal